void DrawBase() { AgentDebugInfo debugInfo = target as AgentDebugInfo; AgentHuman agent = debugInfo.GetComponent <AgentHuman>(); if (agent.Transform == null) { return; } BlackBoard bb = agent.BlackBoard; GUILayout.BeginVertical(); //GUILayout.Label("Base Settings", "OL Title" ); ShowBase = EditorGUILayout.Foldout(ShowBase, "Base Setings "); if (ShowBase && agent.WeaponComponent) { EditorGUILayout.FloatField("Health ", bb.Health, GUILayout.Width(250), GUILayout.ExpandWidth(false)); EditorGUILayout.EnumPopup("Weapon", agent.WeaponComponent.CurrentWeapon, GUILayout.Width(250), GUILayout.ExpandWidth(false)); EditorGUILayout.ObjectField("Melee Target ", bb.Desires.MeleeTarget, typeof(GameObject), true, GUILayout.Width(250), GUILayout.ExpandWidth(false)); } GUILayout.Space(10); GUILayout.EndVertical(); GUILayout.BeginVertical(); MoveInfo = EditorGUILayout.Foldout(MoveInfo, "Move info "); if (MoveInfo) { EditorGUILayout.EnumPopup("Motion", agent.BlackBoard.MotionType, GUILayout.Width(250), GUILayout.ExpandWidth(false)); EditorGUILayout.EnumPopup("Move", agent.BlackBoard.MoveType, GUILayout.Width(250), GUILayout.ExpandWidth(false)); EditorGUILayout.FloatField("Speed ", agent.BlackBoard.Speed, GUILayout.Width(250), GUILayout.ExpandWidth(false)); EditorGUILayout.Vector3Field("Rotation", agent.Forward, GUILayout.Width(250), GUILayout.ExpandWidth(false)); EditorGUILayout.Vector3Field("Fire Dir", agent.BlackBoard.FireDir, GUILayout.Width(250), GUILayout.ExpandWidth(false)); } GUILayout.Space(10); GUILayout.EndVertical(); GUILayout.BeginVertical(); ShowGoap = EditorGUILayout.Foldout(ShowGoap, "Goap Manager "); if (ShowGoap) { GUILayout.BeginHorizontal(); GUILayout.Label("Name", "OL Title", GUILayout.Width(100)); GUILayout.Label("Relevancy", "OL Title", GUILayout.Width(60)); GUILayout.Label("Enabled", "OL Title", GUILayout.Width(60)); GUILayout.EndHorizontal(); foreach (E_GOAPGoals key in System.Enum.GetValues(typeof(E_GOAPGoals))) { GOAPGoal goal = agent.GetGOAPGoal(key); if (goal == null) { continue; } GUILayout.BeginHorizontal(); if (goal.Active) { GUILayout.Label(goal.GoalType.ToString(), EditorStyles.whiteLabel, GUILayout.Width(100), GUILayout.ExpandWidth(false)); } else { GUILayout.Label(goal.GoalType.ToString(), GUILayout.Width(100), GUILayout.ExpandWidth(false)); } EditorGUILayout.LabelField(goal.GoalRelevancy.ToString(), "", GUILayout.Width(60), GUILayout.ExpandWidth(false)); EditorGUILayout.LabelField((goal.IsDisabled() == false).ToString(), "", GUILayout.Width(60), GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); } } GUILayout.Space(10); GUILayout.EndVertical(); GUILayout.BeginVertical(); ShowWorldState = EditorGUILayout.Foldout(ShowWorldState, "World States "); if (ShowWorldState && agent.WorldState != null) { for (E_PropKey key = E_PropKey.Start; key < E_PropKey.Count; key++) { if (agent.WorldState == null) { continue; } WorldStateProp prop = agent.WorldState.GetWSProperty(key); if (prop == null) { continue; } switch (prop.PropType) { case E_PropType.Bool: EditorGUILayout.LabelField(prop.PropName, prop.GetBool().ToString(), GUILayout.Width(250), GUILayout.ExpandWidth(false)); break; case E_PropType.Int: EditorGUILayout.LabelField(prop.PropName, prop.GetBool().ToString(), GUILayout.Width(250), GUILayout.ExpandWidth(false)); break; case E_PropType.Float: EditorGUILayout.LabelField(prop.PropName, prop.GetFloat().ToString(), GUILayout.Width(250), GUILayout.ExpandWidth(false)); break; case E_PropType.Vector: EditorGUILayout.LabelField(prop.PropName, prop.GetVector().ToString(), GUILayout.Width(250), GUILayout.ExpandWidth(false)); break; case E_PropType.Agent: EditorGUILayout.LabelField(prop.PropName, prop.GetAgent().name, GUILayout.Width(250), GUILayout.ExpandWidth(false)); break; case E_PropType.CoverState: EditorGUILayout.LabelField(prop.PropName, prop.GetCoverState().ToString(), GUILayout.Width(250), GUILayout.ExpandWidth(false)); break; default: Debug.LogError("Unknow prop type " + prop.PropType); break; } } } GUILayout.Space(10); GUILayout.EndVertical(); GUILayout.BeginVertical(); ShowAnim = EditorGUILayout.Foldout(ShowAnim, "Animations"); if (ShowAnim && agent.AnimComponent != null) { EditorGUILayout.LabelField("Current State: ", agent.AnimComponent.CurrentAnimState != null? agent.AnimComponent.CurrentAnimState.ToString() : " none", GUILayout.Width(250), GUILayout.ExpandWidth(false)); GUILayout.BeginHorizontal(); GUILayout.Label("Name", "OL Title", GUILayout.Width(200)); GUILayout.Label("Layer", "OL Title", GUILayout.Width(40)); GUILayout.Label("Weight", "OL Title", GUILayout.Width(100)); GUILayout.Label("Time", "OL Title", GUILayout.Width(100)); GUILayout.EndHorizontal(); if (Application.isPlaying) { foreach (AnimationState state in agent.GetComponent <Animation>()) { if (agent.GetComponent <Animation>().IsPlaying(state.clip.name) == false) { continue; } GUILayout.BeginHorizontal(); GUILayout.Label(state.name, GUILayout.Width(200), GUILayout.ExpandWidth(false)); EditorGUILayout.LabelField(state.layer.ToString(), "", GUILayout.Width(40), GUILayout.ExpandWidth(false)); EditorGUILayout.LabelField(state.weight.ToString(), "", GUILayout.Width(100), GUILayout.ExpandWidth(false)); EditorGUILayout.LabelField(state.time.ToString(), "", GUILayout.Width(100), GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); } } } GUILayout.Space(10); GUILayout.EndVertical(); /* * GUILayout.BeginVertical(); * EditorGUI.indentLevel++; * GUILayout.Label("User Settings", "OL Title"); * interaction.EntryTransform = EditorGUILayout.ObjectField("Entry position", interaction.EntryTransform, typeof(Transform), true, GUILayout.Width(250), GUILayout.ExpandWidth(false)) as Transform; * interaction.LeaveTransform = EditorGUILayout.ObjectField("Leave position", interaction.LeaveTransform, typeof(Transform), true, GUILayout.Width(250), GUILayout.ExpandWidth(false)) as Transform; * interaction.UserAnimationClip = EditorGUILayout.ObjectField("User animation", interaction.UserAnimationClip, typeof(AnimationClip), false, GUILayout.Width(250), GUILayout.ExpandWidth(false)) as AnimationClip; * EditorGUI.indentLevel--; * GUILayout.EndVertical(); * * GUILayout.BeginVertical(); * EditorGUI.indentLevel++; * GUILayout.Label("Cutscene Settings", "OL Title"); * interaction.CutsceneCamera = EditorGUILayout.ObjectField("Camera", interaction.CutsceneCamera, typeof(GameObject), true, GUILayout.Width(250), GUILayout.ExpandWidth(false)) as GameObject; * interaction.CameraAnim = EditorGUILayout.ObjectField("Animation", interaction.CameraAnim, typeof(AnimationClip), true, GUILayout.Width(250), GUILayout.ExpandWidth(false)) as AnimationClip; * interaction.FadeInTime= EditorGUILayout.FloatField("Fade In", interaction.FadeInTime, GUILayout.Width(250), GUILayout.ExpandWidth(false)); * interaction.FadeOutTime = EditorGUILayout.FloatField("Fade out", interaction.FadeOutTime, GUILayout.Width(250), GUILayout.ExpandWidth(false)); * EditorGUI.indentLevel--; * GUILayout.EndVertical();*/ }
void UpdateCamera() { if (State == E_State.Spectator_Free) { // disable camera effects BloodManagerSetNormalizedHealth(); return; } if (State == E_State.Spectator_FollowPlayer) { if (SpectatorCamera.Spectator_CanFollowPlayer()) { if (null == CameraBehaviour) { AgentHuman Owner = SpectatorCamera.SelectNextAgentToFollow(); if (null != Owner) { CameraBehaviour = Owner.GetComponent <CameraBehaviour>(); IgnoredCollider = Owner.CharacterController; if (CameraBehaviour) { Transform desiredTransform = CameraBehaviour.GetDesiredCameraTransform(); if (desiredTransform) { PrevDist = (desiredTransform.position - CameraBehaviour.CameraOrigin.position).magnitude; } } } } else { // already watching one if (!SpectatorCamera.UpdateFollowPlayer()) { GameCamera.ChangeMode(GameCamera.E_State.Spectator_FollowPlayer); } } } else { ChangeStateInternal(E_State.Spectator_Free); } } if (DisabledTime >= Time.timeSinceLevelLoad) { return; } if (Time.deltaTime == 0 || !CameraBehaviour) { return; } //Collide camera // CollideCamera(); CollideCamera5(); }