예제 #1
0
 int Get1i(ActiveSubroutineUniformParameter pname)
 {
     int value; using (Context.Lock()) GL.GetActiveSubroutineUniform(Program.Id, ShaderType, Index, pname, out value); return value;
 }
예제 #2
0
 int Get1i(ActiveSubroutineUniformParameter pname)
 {
     int value; using (Context.Lock()) GL.GetActiveSubroutineUniform(Program.Id, ShaderType, Index, pname, out value); return(value);
 }