int Get1i(ActiveSubroutineUniformParameter pname) { int value; using (Context.Lock()) GL.GetActiveSubroutineUniform(Program.Id, ShaderType, Index, pname, out value); return value; }
int Get1i(ActiveSubroutineUniformParameter pname) { int value; using (Context.Lock()) GL.GetActiveSubroutineUniform(Program.Id, ShaderType, Index, pname, out value); return(value); }