int Get1i(ActiveSubroutineUniformParameter pname)
 {
     int value; using (Context.Lock()) GL.GetActiveSubroutineUniform(Program.Id, ShaderType, Index, pname, out value); return value;
 }
Exemple #2
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 int Get1i(ActiveSubroutineUniformParameter pname)
 {
     int value; using (Context.Lock()) GL.GetActiveSubroutineUniform(Program.Id, ShaderType, Index, pname, out value); return(value);
 }