public override IEnumerator UpdateView(FightStatus fightStatus) { if (fightStatus.TryGetEntity(concernedEntity, out PlayerStatus entityStatus)) { AbstractPlayerUIRework view = entityStatus.view; if (null != view) { view.ChangeReservePoints(valueAfter); } } else { Log.Error(FightEventErrors.PlayerNotFound(concernedEntity), 49, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\ReservePointsChangedEvent.cs"); } FightLogicExecutor.FireUpdateView(fightStatus.fightId, EventCategory.ReserveChanged); yield break; }