public override IEnumerator UpdateView(FightStatus fightStatus)
 {
     if (fightStatus.TryGetEntity(concernedEntity, out PlayerStatus entityStatus))
     {
         AbstractPlayerUIRework view = entityStatus.view;
         if (null != view)
         {
             view.ChangeReservePoints(valueAfter);
         }
     }
     else
     {
         Log.Error(FightEventErrors.PlayerNotFound(concernedEntity), 49, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\ReservePointsChangedEvent.cs");
     }
     FightLogicExecutor.FireUpdateView(fightStatus.fightId, EventCategory.ReserveChanged);
     yield break;
 }