public void ReleseAsset(string bundleKey, string resName) { if (allBundleDir.ContainsKey(bundleKey)) { Debug.Log("ReleseAsset bundleKey =" + bundleKey); abManager.ReleseLoadedAsset(allBundleDir[bundleKey], resName); } else { Debug.Log("Dont have Bundle bundleKey = " + bundleKey); } }