public void ReleseAsset(string bundleKey, string resName)
 {
     if (allBundleDir.ContainsKey(bundleKey))
     {
         Debug.Log("ReleseAsset bundleKey =" + bundleKey);
         abManager.ReleseLoadedAsset(allBundleDir[bundleKey], resName);
     }
     else
     {
         Debug.Log("Dont have Bundle  bundleKey = " + bundleKey);
     }
 }