예제 #1
0
 public static GameObject GetGameObjectInstance(string abPath, string assetName)
 {
     if (abManager != null)
     {
         GameObject gameObject = abManager.LoadAsset(abPath, assetName);
         if (gameObject != null)
         {
             return(GameObject.Instantiate(gameObject));
         }
     }
     return(null);
 }
예제 #2
0
        static int _m_LoadAsset(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                ABManager gen_to_be_invoked = (ABManager)translator.FastGetCSObj(L, 1);



                {
                    string _fullPath = LuaAPI.lua_tostring(L, 2);

                    AssetItem gen_ret = gen_to_be_invoked.LoadAsset(_fullPath);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }