public MovingAroundActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
 public InGameActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #3
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 public InteractActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #4
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 public DefaultUIActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public GamePlayActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #6
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 public LockControlsActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public ElevatorActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
 public DialogControlsActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #9
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 public MainMenuControllerActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
 public OpenAreaActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #11
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 public MenuPlayerControlsActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #12
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 public SelectionControlsActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #13
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 public CharacterMenuActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #14
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 public DebugActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
 public MainActionMapActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #16
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 public PauseActionMapActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
 public MovementActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #18
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 public PlayerActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #19
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 public PlayerControls1Actions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #20
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 public InspectControlsActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #21
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 public StandardActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #22
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 public ExploreActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
 public FencingActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #24
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 public CombatActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }
예제 #25
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 public CameraControlsActions(@PlayerInputActions wrapper)
 {
     m_Wrapper = wrapper;
 }