public MovingAroundActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public InGameActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public InteractActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public DefaultUIActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public GamePlayActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public LockControlsActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public ElevatorActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public DialogControlsActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public MainMenuControllerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public OpenAreaActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public MenuPlayerControlsActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public SelectionControlsActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public CharacterMenuActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public DebugActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public MainActionMapActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public PauseActionMapActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public MovementActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public PlayerActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public PlayerControls1Actions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public InspectControlsActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public StandardActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public ExploreActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public FencingActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public CombatActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
public CameraControlsActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }