コード例 #1
0
        private static void ApplyRuleMaterail()
        {
            var rules = BuildScript.GetBuildRules();

            AddRulesForSelection(rules, rules.searchPatternMaterial);
        }
コード例 #2
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        private static void ApplyRuleController()
        {
            var rules = BuildScript.GetBuildRules();

            AddRulesForSelection(rules, rules.searchPatternController);
        }
コード例 #3
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        private static void ApplyRulePNG()
        {
            var rules = BuildScript.GetBuildRules();

            AddRulesForSelection(rules, rules.searchPatternPNG);
        }
コード例 #4
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 private static void CopyAssetBundles()
 {
     BuildScript.CopyAssetBundlesTo(Path.Combine(Application.streamingAssetsPath, Assets.AssetBundles));
     AssetDatabase.Refresh();
 }
コード例 #5
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 private static void ClearAssetBundles()
 {
     BuildScript.ClearAssetBundles();
 }
コード例 #6
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 private static void BuildManifest()
 {
     BuildScript.BuildManifest();
 }
コード例 #7
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 private static void BuildStandalonePlayer()
 {
     BuildScript.BuildStandalonePlayer();
 }