private static void ApplyRuleMaterail() { var rules = BuildScript.GetBuildRules(); AddRulesForSelection(rules, rules.searchPatternMaterial); }
private static void ApplyRuleController() { var rules = BuildScript.GetBuildRules(); AddRulesForSelection(rules, rules.searchPatternController); }
private static void ApplyRulePNG() { var rules = BuildScript.GetBuildRules(); AddRulesForSelection(rules, rules.searchPatternPNG); }
private static void CopyAssetBundles() { BuildScript.CopyAssetBundlesTo(Path.Combine(Application.streamingAssetsPath, Assets.AssetBundles)); AssetDatabase.Refresh(); }
private static void ClearAssetBundles() { BuildScript.ClearAssetBundles(); }
private static void BuildManifest() { BuildScript.BuildManifest(); }
private static void BuildStandalonePlayer() { BuildScript.BuildStandalonePlayer(); }