Example #1
0
        private static void ApplyRuleMaterail()
        {
            var rules = BuildScript.GetBuildRules();

            AddRulesForSelection(rules, rules.searchPatternMaterial);
        }
Example #2
0
        private static void ApplyRuleController()
        {
            var rules = BuildScript.GetBuildRules();

            AddRulesForSelection(rules, rules.searchPatternController);
        }
Example #3
0
        private static void ApplyRulePNG()
        {
            var rules = BuildScript.GetBuildRules();

            AddRulesForSelection(rules, rules.searchPatternPNG);
        }
Example #4
0
 private static void CopyAssetBundles()
 {
     BuildScript.CopyAssetBundlesTo(Path.Combine(Application.streamingAssetsPath, Assets.AssetBundles));
     AssetDatabase.Refresh();
 }
Example #5
0
 private static void ClearAssetBundles()
 {
     BuildScript.ClearAssetBundles();
 }
Example #6
0
 private static void BuildManifest()
 {
     BuildScript.BuildManifest();
 }
Example #7
0
 private static void BuildStandalonePlayer()
 {
     BuildScript.BuildStandalonePlayer();
 }