public override void Parse(GameBitBuffer buffer) { Quanternion = new Quaternion(); Quanternion.Parse(buffer); Vector3D = new Vector3D(); Vector3D.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = new Quaternion(); Field0.Parse(buffer); Field1 = new Vector3D(); Field1.Parse(buffer); Field2 = buffer.ReadFloat32(); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Quanternion = new Quaternion(); Quanternion.FileRead(stream, stream.Position); stream.Position = offset + 16; Vector3D = new Vector3D(); Vector3D.FileRead(stream, stream.Position); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new Quaternion(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 16; Field1 = new Vector3D(); Field1.FileRead(stream, stream.Position); stream.Position = offset + 28; Field2 = stream.ReadValueF32(); }