public override void Parse(GameBitBuffer buffer)
 {
     Quanternion = new Quaternion();
     Quanternion.Parse(buffer);
     Vector3D = new Vector3D();
     Vector3D.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new Quaternion();
     Field0.Parse(buffer);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
     Field2 = buffer.ReadFloat32();
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Quanternion = new Quaternion();
     Quanternion.FileRead(stream, stream.Position);
     stream.Position = offset + 16;
     Vector3D = new Vector3D();
     Vector3D.FileRead(stream, stream.Position);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new Quaternion();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 16;
     Field1 = new Vector3D();
     Field1.FileRead(stream, stream.Position);
     stream.Position = offset + 28;
     Field2 = stream.ReadValueF32();
 }