public override void Parse(GameBitBuffer buffer) { Quanternion = new Quaternion(); Quanternion.Parse(buffer); Vector3D = new Vector3D(); Vector3D.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = new Quaternion(); Field0.Parse(buffer); Field1 = new Vector3D(); Field1.Parse(buffer); Field2 = buffer.ReadFloat32(); }