void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); agent = GetComponent <NavMeshAgent>(); enemyTransform = transform; nextCheck = 0; }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); body = transform; checkRate = Random.Range(0.8f, 1.2f); nextCheck = 0; }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); enemyAnimator = GetComponent <Animator>(); agent = GetComponent <NavMeshAgent>(); isPursuing = false; }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); navMeshAgent = GetComponent <NavMeshAgent>(); checkRate = Random.Range(0.1f, 0.2f); nextCheck = 0; checkForHaunt = false; }
void SetInitialReferences() { enemyMaster = GetComponent <Enemy_Master>(); }