void ChasePlayer() { if (enemyMaster.target != null) { Player_Master.instance.playerIsHaunted = true; if (!enemyMaster.isInAttack) { navMeshAgent.SetDestination(enemyMaster.target.position); if (navMeshAgent.remainingDistance > navMeshAgent.stoppingDistance) { enemyMaster.CallEventEnemyPursuing(); } else { enemyMaster.CallEventEnemyReachedTarget(); } } else { navMeshAgent.ResetPath(); } checkForHaunt = false; } else if (!checkForHaunt) { Player_Master.instance.playerIsHaunted = false; checkForHaunt = true; } }
void CheckForWandering() { if (enemyMaster.target == null) { if (!enemyMaster.isOnRoute) { if (GetNextDestination(out nextDestinationPosition)) { agent.SetDestination(nextDestinationPosition); enemyMaster.isOnRoute = true; enemyMaster.CallEventEnemyWalking(); } } else { if (agent.remainingDistance <= agent.stoppingDistance) { enemyMaster.CallEventEnemyReachedTarget(); } } } }