Пример #1
0
 void SetInitialReferences()
 {
     enemyMaster    = GetComponent <Enemy_Master>();
     agent          = GetComponent <NavMeshAgent>();
     enemyTransform = transform;
     nextCheck      = 0;
 }
Пример #2
0
 void SetInitialReferences()
 {
     enemyMaster = GetComponent <Enemy_Master>();
     body        = transform;
     checkRate   = Random.Range(0.8f, 1.2f);
     nextCheck   = 0;
 }
Пример #3
0
 void SetInitialReferences()
 {
     enemyMaster   = GetComponent <Enemy_Master>();
     enemyAnimator = GetComponent <Animator>();
     agent         = GetComponent <NavMeshAgent>();
     isPursuing    = false;
 }
Пример #4
0
 void SetInitialReferences()
 {
     enemyMaster   = GetComponent <Enemy_Master>();
     navMeshAgent  = GetComponent <NavMeshAgent>();
     checkRate     = Random.Range(0.1f, 0.2f);
     nextCheck     = 0;
     checkForHaunt = false;
 }
Пример #5
0
 void SetInitialReferences()
 {
     enemyMaster = GetComponent <Enemy_Master>();
 }