private async void LoadStuff() { Console.Log("yer"); await GameContent.Init(Content, GraphicsDevice); string initialPath = Constants.STARTING_LEVEL; LevelManager.Load(initialPath); }
private async void LoadStuff() { #if WEB await GameContent.InitAsync(Content, GraphicsDevice); #else GameContent.Init(Content, GraphicsDevice); #endif string initialPath = Constants.STARTING_LEVEL; LevelManager.Load(initialPath); Console.Log("done loading"); }
private async void LoadStuff() { #if WEB await GameContent.InitAsync(Content, GraphicsDevice); #else GameContent.Init(Content, GraphicsDevice); #endif string initialPath = Constants.STARTING_LEVEL; LevelManager.Load(initialPath); Sound.PlayTrack(Sound.Tracks.Underworld); }