コード例 #1
0
ファイル: Program.cs プロジェクト: metchi18/cis237assignment3
        static void Main(string[] args)
        {
            //Set a constant for the droid collection
            const int droidCollectionSize = 20;

            //Create instance of UserInterface class
            UserInterface UI = new UserInterface();

            //Create an instance of the DroidCollection class
            DroidCollection droidCollection = new DroidCollection(droidCollectionSize);

            //Display the menu and get the response. Store the response in the choice integer
            int choice = UI.DisplayMenuAndGetUserInput();

            while (choice != 3)
            {
                switch (choice)
                {
                case 1:
                    //Begin process to create droid by displaying initial options menu
                    string[] newDroidInformation = UI.GetNewMaterialInformation();

                    {
                        droidCollection.AddNewItem(newDroidInformation[0], newDroidInformation[1], newDroidInformation[2]);
                        UI.DisplayAddDroidSuccess();
                    }

                    break;

                case 2:
                    //Print List of Droids
                    string[] allDroids = droidCollection.GetPrintStringForAllDroids();
                    if (allDroids.Length > 0)
                    {
                        //Display all of the Droids
                        UI.DisplayAllDroids(allDroids);
                    }
                    else
                    {
                        //Display error message for Droids
                        UI.DisplayAllDroidsError();
                    }

                    break;
                }
            }

            if (choice == 3)
            {
                Environment.Exit(0);
            }
        }
コード例 #2
0
        static void Main(string[] args)
        {
            //***************************************
            //Variables
            //***************************************

            string    materialTest        = "plastic";
            string    DroidTypeTest       = "Protocol";
            string    colorTest           = "red";
            int       numberLanguagesTest = 1000;
            int       menuChoice;
            const int DROID_COLLECTION_SIZE = 1000;

            //Create a single DroidCollection to be used for the entire program
            DroidCollection droidCollection = new DroidCollection(DROID_COLLECTION_SIZE);

            //Create a single UserInterface to be used for the entire program
            UserInterface ui = new UserInterface();

            //Create the console to be used
            ui.StartUserInterface();

            //Create the LoadMenu and load the user choice
            menuChoice = ui.LoadMenu();

            // Either user wants to load a droid list or  not
            switch (menuChoice)
            {
            case 1:
                droidCollection.AddNewItem(materialTest, DroidTypeTest, colorTest, numberLanguagesTest);
                droidCollection.AddNewItem("steele", "Utility", "white", true, true, true);
                droidCollection.AddNewItem("Plass-Steele", "Janitor", "blue", true, true, false, true, true);
                droidCollection.AddNewItem("Nevo-Titanium", "Astromech", "orange", true, false, true, true, 10);

                ui.ListLoadedMessage();

                break;

            case 2:    // If droidCollection was not created need to start by adding a droid.
                ui.AddDroidSequence(droidCollection);
                break;
            }

            //Continue to loop until the user chooses 4 which is to exit.
            while (menuChoice != 4)
            {
                menuChoice = ui.MainMenu();
                switch (menuChoice)
                {
                case 1:    //Print out the droid list
                    ui.PrintDroidList(droidCollection.GetListOfAllDroids());
                    break;

                case 2:    //Add a new droid to the DroidCollection
                    ui.AddDroidSequence(droidCollection);
                    break;

                case 3:    //Delete a droid from the DroidCollection
                    //Make sure the DroidCollection has Droids in them
                    if (droidCollection.NumberOfDroidsInList > 0)
                    {
                        ui.PrintDroidList(droidCollection.GetListOfAllDroids());
                        ui.DeleteDroid(droidCollection);
                    }
                    else
                    {
                        ui.NoDroidsInListMessage();
                    }

                    break;

                default:    //Exit the program
                    ui.ExitMessage();
                    break;
                }
            }
        }
コード例 #3
0
        /// <summary>
        /// Adds a droid to the Droid Collection by getting user information
        /// </summary>
        /// <param name="droidCollection">DroidCollection</param>
        public void AddDroidSequence(DroidCollection droidCollection)
        {
            //***************************************
            //Local Variables
            //***************************************

            //All Droids
            string materialString;
            string modelString;
            string colorString;

            //Protocol Droids
            int numberLanguagesInt;

            //Janitor Droids
            bool trashCompactorBool;
            bool vacuumBool;

            //Astromech Droids
            bool fireExtinquisher;
            int  numberShips;


            //Get the user data of the type of droid to be added
            ConsoleKeyInfo inputChar = DroidTypeMenu();

            Console.WriteLine();

            //Make sure the user inputs the correct data
            while (inputChar.KeyChar != '1' && inputChar.KeyChar != '2' && inputChar.KeyChar != '3' && inputChar.KeyChar != '4')
            {
                ErrorMessage();
                inputChar = DroidTypeMenu();
                Console.WriteLine();
            }

            // Parse the validated user data
            int droidTypeInputInt = int.Parse(inputChar.KeyChar.ToString());

            //Get the type of the Droid from the modelString
            modelString = _droidList[droidTypeInputInt - 1];

            //Get the type of materail from the user
            int materialTypeInputInt = DroidMaterialMenu();

            //Get the type of material from the materalString based on the user input
            materialString = _materialList[materialTypeInputInt - 1, 0];

            //Get the color from the user
            colorString = DroidColorMenu();

            //Takes the base droid type and get additonal information for each droid type than adds the droid to the DroidCollection
            switch (droidTypeInputInt)
            {
            case 1:     //Protocol
                //Get the number of languges from the user
                numberLanguagesInt = NumberInput("How many languages do you wish the droid to understand?");
                //Add droid to DroidCollection
                droidCollection.AddNewItem(materialString, modelString, colorString, numberLanguagesInt);
                break;

            case 2:    //Utility
                //Call the method to get the input from user for the Utility Droid
                BaseUtilityDroidInputs();
                //Add droid to DroidCollection
                droidCollection.AddNewItem(materialString, modelString, colorString, toolboxBool, computerConnectionBool, armBool);
                break;

            case 3:    //Janitor
                //Call the method to get the input from user for the Utility Droid
                BaseUtilityDroidInputs();
                //Find out if the user wants a trash compactor
                trashCompactorBool = BoolInput("Do you wish for your droid to have a trash compactor");
                //Find out if the user wants a Vacuum
                vacuumBool = BoolInput("Do you wish for your droid to have a vacuum");
                //Add droid to DroidCollection
                droidCollection.AddNewItem(materialString, modelString, colorString,
                                           toolboxBool, computerConnectionBool, armBool, trashCompactorBool, vacuumBool);
                break;

            default:    //Astromech
                //Call the method to get the input from user for the Utility Droid
                BaseUtilityDroidInputs();
                //Find out if the user wants a fire extinguiser
                fireExtinquisher = BoolInput("Do you wish for your droid to have fire extinquisher");
                //Find out the number of ships the mech has data on
                numberShips = NumberInput("How many ships do you wish the droid to have data on?");
                //Add droid to DroidCollection
                droidCollection.AddNewItem(materialString, modelString, colorString,
                                           toolboxBool, computerConnectionBool, armBool, fireExtinquisher, numberShips);
                break;
            }
            //Print out the Droid added message
            DroidAddedMessage();
        }