コード例 #1
0
        //displays the main menu and asks for input
        public void DisplayMainMenu(List <Droid> droid, DroidCollection droidCollection)
        {
            bool quitMain = false;

            do
            {
                Console.WriteLine("Welcome to Droid manager");
                Console.WriteLine("Enter the number of the desired choice");
                Console.WriteLine("1.Add a Droid");
                Console.WriteLine("2.Print the list of Droids");
                Console.WriteLine("3.Exit");
                Console.Write("Select an option: ");
                string optionSelection = Console.ReadLine();
                if (optionSelection == "1")
                {
                    addDroidUI(droid, droidCollection);
                }
                else if (optionSelection == "2")
                {
                    droidCollection.printDroidList(droid);
                }
                else if (optionSelection == "3")
                {
                    Console.WriteLine("Goodbye");
                    Environment.Exit(0);
                }
            } while (quitMain != true);
        }
コード例 #2
0
        /// <summary>
        /// Finds out which Droid the user wants deleted and deletes it
        /// </summary>
        /// <param name="droidCollection">DroidCollection</param>
        public void DeleteDroid(DroidCollection droidCollection)
        {
            //Gets the number of the droid to be deleted from the user
            int droidNumber = GetDroidNumber(droidCollection);

            //Output the message to confirm the droid to be deleted.
            Console.WriteLine();
            Console.ForegroundColor = ConsoleColor.DarkYellow;
            Console.WriteLine("Droid to delete:");
            Console.WriteLine("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
            //Calls the method to print out a single droid from the DroidCollection
            Console.WriteLine(droidCollection.GetASingleDroid(droidNumber));
            Console.WriteLine("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");

            //Gets the user input to confirm to delete the droid
            bool deleteDroid = BoolInput("Are you sure you want to delete the prevous droid?");

            if (deleteDroid)
            {//Delete the droid now that it has been confirmed and tell the user it has been deleted and reprint the list
                Console.ForegroundColor = ConsoleColor.DarkGreen;
                droidCollection.DeleteItem(droidNumber);
                Console.WriteLine("Droid Delted!");
            }
            Console.ForegroundColor = ConsoleColor.White;
        }
コード例 #3
0
        //displays the main menu and asks for input
        public void DisplayMainMenu(List<Droid> droid, DroidCollection droidCollection)
        {
            bool quitMain = false;

            do
            {
                Console.WriteLine("Welcome to Droid manager");
                Console.WriteLine("Enter the number of the desired choice");
                Console.WriteLine("1.Add a Droid");
                Console.WriteLine("2.Print the list of Droids");
                Console.WriteLine("3.Exit");
                Console.Write("Select an option: ");
                string optionSelection = Console.ReadLine();
                if (optionSelection == "1")
                {
                    addDroidUI(droid, droidCollection);

                }
                else if (optionSelection == "2")
                {
                    droidCollection.printDroidList(droid);
                }
                else if (optionSelection == "3")
                {
                    Console.WriteLine("Goodbye");
                    Environment.Exit(0);
                }

            } while (quitMain != true);
        }
コード例 #4
0
        static void Main(string[] args)
        {
            UserInterface   userInterface   = new UserInterface();
            DroidCollection droidCollection = new DroidCollection();
            bool            exitBool        = false;

            while (exitBool == false)
            {
                int choice = userInterface.MainMenu();

                switch (choice)
                {
                case 1:
                    Droid inputDroid = userInterface.InputDroid();
                    droidCollection.AddDroid(inputDroid);
                    break;

                case 2:
                    string output = droidCollection.ToString();
                    userInterface.PrintAllOutput(output);
                    break;

                case 3:
                    exitBool = true;
                    break;

                default:
                    userInterface.PrintError();
                    break;
                }
            }
        }
コード例 #5
0
ファイル: Program.cs プロジェクト: jsziede/cis237assignment3
        static void Main(string[] args)
        {
            UI userInterface = new UI();                                    //instanciates the user interface
            DroidCollection droidsCollection = new DroidCollection();       //instanciates the droid collection

            int userResponse = userInterface.MenuPrompt();                  //user is prompted the menu of tasks that the program can perform

            while (userResponse != 3)                                       //while the user has not selected the option to close the program
            {
                switch (userResponse.ToString())                            //case structure that uses the user's choice as a reference
                {
                case "1":                                                   //user has chosen to print the array
                    droidsCollection.ReadArray();                           //the method to print the array is called
                    userResponse = userInterface.MenuPrompt();              //user is prompted the menu of tasks that the program can perform
                    break;

                case "2":                                                   //user has chosen to add a droid to the array
                    int modelResponse = userInterface.GetDroidModel();      //method to choose the droid model is called and the user's choice of model is stored as an integer
                    switch (modelResponse.ToString())                       //the integer from the above line is used as reference for the case structure
                    {                                                       //this case structure runs certain code for each model
                    case "1":                                               //protocol droid case
                        droidsCollection.AddProtocolDroid();                //method to add a new protocol droid
                        userResponse = userInterface.MenuPrompt();          //user is prompted the menu of tasks that the program can perform
                        break;

                    case "2":                                               //utility droid case
                        droidsCollection.AddUtilityDroid();                 //method to add new utility droid
                        userResponse = userInterface.MenuPrompt();          //user is prompted the menu of tasks that the program can perform
                        break;

                    case "3":                                               //janitor droid case
                        droidsCollection.AddJanitorDroid();                 //method to add new janitor droid
                        userResponse = userInterface.MenuPrompt();          //user is prompted the menu of tasks that the program can perform
                        break;

                    case "4":                                               //astromech droid case
                        droidsCollection.AddAstromechDroid();               //method to add new astromech droid
                        userResponse = userInterface.MenuPrompt();          //user is prompted the menu of tasks that the program can perform
                        break;
                    }
                    break;

                case "3":                                                   //user has chosen to exit the program
                    userInterface.Close();                                  //method to close the program is called
                    break;

                default:                                                    //user has chosen an invalid option
                    userInterface.InvalidMenuResponse();                    //user is told of their invalid response
                    userResponse = userInterface.MenuPrompt();              //user is prompted the menu of tasks that the program can perform
                    break;
                }
            }
        }
コード例 #6
0
ファイル: Program.cs プロジェクト: metchi18/cis237assignment3
        static void Main(string[] args)
        {
            //Set a constant for the droid collection
            const int droidCollectionSize = 20;

            //Create instance of UserInterface class
            UserInterface UI = new UserInterface();

            //Create an instance of the DroidCollection class
            DroidCollection droidCollection = new DroidCollection(droidCollectionSize);

            //Display the menu and get the response. Store the response in the choice integer
            int choice = UI.DisplayMenuAndGetUserInput();

            while (choice != 3)
            {
                switch (choice)
                {
                case 1:
                    //Begin process to create droid by displaying initial options menu
                    string[] newDroidInformation = UI.GetNewMaterialInformation();

                    {
                        droidCollection.AddNewItem(newDroidInformation[0], newDroidInformation[1], newDroidInformation[2]);
                        UI.DisplayAddDroidSuccess();
                    }

                    break;

                case 2:
                    //Print List of Droids
                    string[] allDroids = droidCollection.GetPrintStringForAllDroids();
                    if (allDroids.Length > 0)
                    {
                        //Display all of the Droids
                        UI.DisplayAllDroids(allDroids);
                    }
                    else
                    {
                        //Display error message for Droids
                        UI.DisplayAllDroidsError();
                    }

                    break;
                }
            }

            if (choice == 3)
            {
                Environment.Exit(0);
            }
        }
コード例 #7
0
        /// <summary>
        /// Gets the number of the droid to delete from the user and validates the data
        /// </summary>
        /// <param name="droidCollection"></param>
        /// <returns>int</returns>
        private int GetDroidNumber(DroidCollection droidCollection)
        {
            //Get the number from the user
            int numberOfDroid = NumberInput("Which numbered droid do you wish to delete?");

            //Continue to get the user input until they enter a valid number
            while ((numberOfDroid < 1) || (numberOfDroid > droidCollection.NumberOfDroidsInList))
            {
                ErrorMessage();
                numberOfDroid = NumberInput("Which numbered droid do you wish to delete?");
            }
            //Subtracting one to make it equal to the index
            return(numberOfDroid - 1);
        }
コード例 #8
0
        static void Main(string[] args)
        {
            //instance of droid list object created
            List<Droid> droid = new List<Droid>();

            //instance of user interface
            UserInterface ui = new UserInterface();

            //instance of droid collection
            DroidCollection droidCollection = new DroidCollection();

            //display Main Menu of program
            ui.DisplayMainMenu(droid, droidCollection);
        }
コード例 #9
0
ファイル: Program.cs プロジェクト: YihanWang2015/Poly
        static void Main(string[] args)
        {
            //instance of droid list object created
            List <Droid> droid = new List <Droid>();


            //instance of user interface
            UserInterface ui = new UserInterface();

            //instance of droid collection
            DroidCollection droidCollection = new DroidCollection();

            //display Main Menu of program
            ui.DisplayMainMenu(droid, droidCollection);
        }
コード例 #10
0
ファイル: Program.cs プロジェクト: jsziede/cis237assignment3
        static void Main(string[] args)
        {
            UI userInterface = new UI();                                    //instanciates the user interface
            DroidCollection droidsCollection = new DroidCollection();       //instanciates the droid collection

            int userResponse = userInterface.MenuPrompt();                  //user is prompted the menu of tasks that the program can perform

            while (userResponse != 3)                                       //while the user has not selected the option to close the program
            {
                switch (userResponse.ToString())                            //case structure that uses the user's choice as a reference
                {
                    case "1":                                               //user has chosen to print the array
                        droidsCollection.ReadArray();                       //the method to print the array is called
                        userResponse = userInterface.MenuPrompt();          //user is prompted the menu of tasks that the program can perform
                        break;
                    case "2":                                               //user has chosen to add a droid to the array
                        int modelResponse = userInterface.GetDroidModel();  //method to choose the droid model is called and the user's choice of model is stored as an integer
                        switch (modelResponse.ToString())                   //the integer from the above line is used as reference for the case structure
                        {                                                   //this case structure runs certain code for each model
                            case "1":                                       //protocol droid case
                                droidsCollection.AddProtocolDroid();        //method to add a new protocol droid
                                userResponse = userInterface.MenuPrompt();  //user is prompted the menu of tasks that the program can perform
                                break;
                            case "2":                                       //utility droid case
                                droidsCollection.AddUtilityDroid();         //method to add new utility droid
                                userResponse = userInterface.MenuPrompt();  //user is prompted the menu of tasks that the program can perform
                                break;
                            case "3":                                       //janitor droid case
                                droidsCollection.AddJanitorDroid();         //method to add new janitor droid
                                userResponse = userInterface.MenuPrompt();  //user is prompted the menu of tasks that the program can perform
                                break;
                            case "4":                                       //astromech droid case
                                droidsCollection.AddAstromechDroid();       //method to add new astromech droid
                                userResponse = userInterface.MenuPrompt();  //user is prompted the menu of tasks that the program can perform
                                break;
                        }
                        break;
                    case "3":                                               //user has chosen to exit the program
                        userInterface.Close();                              //method to close the program is called
                        break;
                    default:                                                //user has chosen an invalid option
                        userInterface.InvalidMenuResponse();                //user is told of their invalid response
                        userResponse = userInterface.MenuPrompt();          //user is prompted the menu of tasks that the program can perform
                        break;
                }
            }
        }
コード例 #11
0
        static void Main(string[] args)
        {
            int             option;
            DroidCollection x = new DroidCollection();

            Console.WriteLine("1 would you like to add Drone\n2 print list\n3 calculate total cost");
            option = Convert.ToInt32(Console.ReadLine());
            while (option == 1)
            {
                x.addDroid();
                Console.WriteLine("would you like to add another drone?\n1 yes \n2 print list\n3 calculate total\n4 exit");
                option = Convert.ToInt32(Console.ReadLine());
            }
            if (option == 2)
            {
                x.printList();
            }
            if (option == 3)
            {
                x.totalCost();
            }
        }
コード例 #12
0
        /// <summary>
        ///           ***********Problems***********
        /// Dosen't save to file or print from file correctly
        /// Not sure if im useing calculate methods from othe classes right
        /// No UI, Will work before next assgnment
        /// Not a lot or very detail comment(have to get used to commenting while i code)
        /// 
        /// </summary>
        /// <param name="args"></param>
        static void Main(string[] args)
        {
            //Variables
            string materialSelected = string.Empty;
            string modelSelected;
            string colorSelected;
            bool toolboxSelected;
            bool computerConnectionSelected;
            bool armSelected;
            bool trashCompatSelected;
            bool vacuumSelected;
            bool fireExtingSelected;
            int numOfChips;
            int numberOfLanguage;
            string userInput = string.Empty;
            DroidCollection newDroid = new DroidCollection();

            // Console.Write("It Still Runs!!!!!!!!!!!");

            while (userInput != "e")
            {
                Console.WriteLine("Type n to add a new droid");
                Console.WriteLine("Type p to print droid");
                Console.WriteLine("Type e to exit");
                Console.Write("Select an opetion: ");
                userInput = Console.ReadLine();
                Console.WriteLine("----------------");

                if (userInput == "n")
                {
                    // All droid Units go throuh this procees
                    Console.WriteLine("--------------------");

                    Console.Write("Material: ");
                    materialSelected = Console.ReadLine();
                    Console.Write("Model: ");
                    modelSelected = Console.ReadLine();
                    Console.Write("Color: ");
                    colorSelected = Console.ReadLine();
                    Console.Write("Droid Model: ");
                    Console.WriteLine("Protocol, Utility, Janitor, Astromech");
                    Console.WriteLine("selcet a Droid");
                    userInput = Console.ReadLine();
                    //if protocol is selceted
                    if (userInput.Equals("protocol", StringComparison.OrdinalIgnoreCase ))
                    {
                        Console.Write("Number of Language: ");
                        numberOfLanguage = Int32.Parse(Console.ReadLine());
                        newDroid.addProtocolDroid(materialSelected, modelSelected, colorSelected, numberOfLanguage);// adds user input
                        newDroid.saveDroidList();// saves user input
                        Console.WriteLine("------------------");

                    }
                        // if utility is selected
                    else if (userInput.Equals("utility", StringComparison.OrdinalIgnoreCase ))
                    {
                        Console.Write("Tool box yes or no ");
                        toolboxSelected = ToBool(Console.ReadLine());
                        Console.Write("Computer Connection yes or no ");
                        computerConnectionSelected = ToBool(Console.ReadLine());
                        Console.Write("Arm yes or no ");
                        armSelected = ToBool(Console.ReadLine());
                        newDroid.addUtilityDroid(materialSelected, modelSelected, colorSelected, toolboxSelected, computerConnectionSelected, armSelected);// adds user input
                        newDroid.saveDroidList();// saves user input

                    }
                        // if janitor is selected
                    else if(userInput.Equals("janitor", StringComparison.OrdinalIgnoreCase ))
                    {
                        Console.Write("Tool box yes or no ");
                        toolboxSelected = ToBool(Console.ReadLine());
                        Console.Write("Computer Connection yes or no ");
                        computerConnectionSelected = ToBool(Console.ReadLine());
                        Console.Write("Arm yes or no ");
                        armSelected = ToBool(Console.ReadLine());
                        Console.Write("Trash Compactoer yes or no ");
                        trashCompatSelected = ToBool(Console.ReadLine());
                        Console.Write("Vacuum yes or no ");
                        vacuumSelected = ToBool(Console.ReadLine());
                        newDroid.addJanitorDroid(materialSelected, modelSelected, colorSelected, toolboxSelected, computerConnectionSelected, armSelected, trashCompatSelected, vacuumSelected);// adds user input
                        newDroid.saveDroidList();// saves user input
                        Janitor janitorCost = new Janitor(materialSelected, modelSelected, colorSelected, toolboxSelected, computerConnectionSelected, armSelected, trashCompatSelected, vacuumSelected);//creates new Janitor object so we can you the methods eith n that class
                        janitorCost.CalculateBaseCost();// Calculate methods from astromech
                        janitorCost.CalculateTotalCost();
                    }
                        //If astromec is selected
                    else if (userInput.Equals("astromech" , StringComparison.OrdinalIgnoreCase ))
                    {
                        Console.Write("Tool box yes or no ");
                        toolboxSelected = ToBool(Console.ReadLine());
                        Console.Write("Computer Connection yes or no ");
                        computerConnectionSelected = ToBool(Console.ReadLine());
                        Console.Write("Arm yes or no ");
                        armSelected = ToBool(Console.ReadLine());
                        Console.Write("FireExtingquisher yes or no ");
                        fireExtingSelected = ToBool(Console.ReadLine());
                        Console.Write("Number of Chips ");
                        numOfChips = Int32.Parse(Console.ReadLine());
                        newDroid.addAstromechDroid(materialSelected, modelSelected, colorSelected, toolboxSelected, computerConnectionSelected, armSelected, fireExtingSelected, numOfChips); // adds user input
                        newDroid.saveDroidList(); // saves user input
                        Astromech astromechCost = new Astromech(materialSelected, modelSelected, colorSelected, toolboxSelected, computerConnectionSelected, armSelected, fireExtingSelected, numOfChips); //creates new astromech object so we can you the methods eith n that class
                        astromechCost.CalculateBaseCost(); // Calculate methods from astromech
                        astromechCost.CalculateTotalCost();
                    }
                    else
                    {
                        Console.WriteLine(userInput +" Is Not an Option");
                        Console.WriteLine("------------");
                    }

                }
                    //Print save file
                else if (userInput == "p")
                {
                    newDroid.PrintSDroidList();
                }
            }
        }
コード例 #13
0
        private void addDroidUI(List<Droid> droid, DroidCollection droidCollection)
        {
            List<string> parameters = new List<string>();
            int droidtype;
            string tools,arm,connection;
            string trash,vacuum,fire;

            //Get the color, and material
            Console.Write("Select a Material (default 1.Plastic):\n1.Plastic (20)\n2.Metal(40)\n");
            string material = Console.ReadLine();
            if (material == "2")
                material = "Metal";
            else
                material = "Plastic";
            parameters.Add (material);
            Console.Write("Select a Color (default 1.Silver):\n1.Silver\n2.Black\n");
            string color = Console.ReadLine();
            if (color == "1")
                color = "Silver";
            else
                color = "Black";
            parameters.Add(color);

            //Print the Droid models
            Console.WriteLine("Please select a number for Droid type");
            Console.WriteLine("1 : Protocol Droid");
            Console.WriteLine("2 : Utility Droid");
            Console.WriteLine("3 : Janitor Droid");
            Console.WriteLine("4 : Astromech Droid\n");

            string droidSelection = Console.ReadLine ();

            //Check which droid was selected by the user and ask for options

            switch (droidSelection) {

            case "1":
                Console.WriteLine ("Protocol Droid Selected");
                droidtype = 1;
                parameters.Add ("Protocol");

                Console.WriteLine ("Enter the number of languages");
                string languages = Console.ReadLine ();
                parameters.Add (languages);
                    droidCollection.addDroid(droid, droidtype,parameters);
                    break;
            case "2":
                Console.WriteLine ("Utility Droid Selected");
                droidtype = 2;
                parameters.Add ("Utility");
                Console.WriteLine ("Toolbox?(1:yes/2:no)");
                tools = Console.ReadLine ();
                if (tools == "yes" || tools == "1")
                    tools = "1";
                else
                    tools = "2";
                parameters.Add (tools);
                Console.WriteLine ("Computer Connection?(1:yes/2:no)");
                connection = Console.ReadLine ();
                if (connection == "yes" || connection == "1")
                    connection = "1";
                else
                    connection = "2";
                parameters.Add (connection);
                Console.WriteLine ("arm?(1:yes/2:no)");
                arm = Console.ReadLine ();
                if (arm == "yes" || arm == "1")
                    arm = "1";
                else
                    arm = "2";
                    parameters.Add(arm);
                    droidCollection.addDroid(droid, droidtype,parameters);
                    break;
            case "3":
                    Console.WriteLine ("Janitor Droid Selected");
                    droidtype = 3;
                    parameters.Add ("Janitor");
                Console.WriteLine ("Toolbox?(1:yes/2:no)");
                    tools = Console.ReadLine ();
                if (tools == "yes" || tools == "1")
                    tools = "1";
                else
                    tools = "2";
                    parameters.Add (tools);
                Console.WriteLine ("Computer Connection?(1:yes/2:no)");
                    connection = Console.ReadLine ();
                if (connection == "yes" || connection == "1")
                    connection = "1";
                else
                    connection = "2";

                    parameters.Add (connection);
                    Console.WriteLine ("arm?(1:yes/2:no");
                    arm = Console.ReadLine ();
                if (arm == "yes" || arm == "1")
                    arm = "1";
                else
                    arm = "2";
                    parameters.Add (arm);
                Console.WriteLine ("Trash Compactor?(1:yes/2:no)");
                    trash = Console.ReadLine ();
                if (trash == "yes" || trash == "1")
                    trash = "1";
                else
                    trash = "2";
                    parameters.Add (trash);
                Console.WriteLine ("Vacuum?(1:yes/2:no)");
                    vacuum = Console.ReadLine ();
                if (vacuum == "yes" || vacuum == "1")
                    vacuum = "1";
                else
                    vacuum = "2";
                    parameters.Add(vacuum);
                    droidCollection.addDroid(droid, droidtype,parameters);
                    break;
            case "4":
                    Console.WriteLine ("Astromech Droid Selected");
                    droidtype = 4;
                    parameters.Add ("Astromech");
                Console.WriteLine ("Toolbox?(1:yes/2:no)");
                    tools = Console.ReadLine ();
                if (tools == "yes" || tools == "1")
                    tools = "1";
                else
                    tools = "2";
                    parameters.Add (tools);
                Console.WriteLine ("Computer Connection?(1:yes/2:no)");
                    connection = Console.ReadLine ();
                if (connection == "yes" || connection == "1")
                    connection = "1";
                else
                    connection = "2";
                    parameters.Add (connection);
                Console.WriteLine ("arm?(1:yes/2:no)");
                    arm = Console.ReadLine ();
                if (arm == "yes" || arm == "1")
                    arm = "1";
                else
                    arm = "2";							parameters.Add (arm);
                Console.WriteLine ("Fire Extinquisher?(1:yes/2:no)");
                    fire = Console.ReadLine();
                if (fire == "yes" || fire == "1")
                    fire = "1";
                else
                    fire = "2";
                    parameters.Add(fire);
                Console.WriteLine("how many per ship?");
                    parameters.Add(Console.ReadLine());
                    droidCollection.addDroid(droid, droidtype,parameters);
                    break;
               }
        }
コード例 #14
0
        static void Main(string[] args)
        {
            //Variables to be used throughout
            String  model              = String.Empty;
            String  material           = String.Empty;
            String  color              = String.Empty;
            Boolean toolbox            = false;
            Boolean computerConnection = false;
            Boolean arm              = false;
            Boolean trashCompactor   = false;
            Boolean vacuum           = false;
            Boolean fireExtinquisher = false;
            Int32   numberShips      = 0;

            //Constant size for the Droid Collection
            const Int32 DROID_COLLECTION_SIZE = 100;

            //Create an instance of the UserInterface and DroidCollection classes
            UserInterface   userInterface   = new UserInterface();
            DroidCollection droidCollection = new DroidCollection(DROID_COLLECTION_SIZE);

            //Prompt for user input.
            Int32 choice1 = userInterface.FirstMenu();
            Int32 type;

            //While the user has not chosen to exit the program.
            while (choice1 != 3)
            {
                //If the user has chosen to ADD a Droid.
                if (choice1 == 1)
                {
                    type     = userInterface.BeginBuild();
                    material = userInterface.MaterialOption();
                    color    = userInterface.ColorOption();

                    switch (type)
                    {
                    case 1:
                    {
                        model = "Protocol";
                        Int32 languages = userInterface.ProtocolNumberLanguages();
                        droidCollection.NewDroid(model, material, color, languages);
                        userInterface.DroidAddSuccess();
                        break;
                    }

                    case 2:
                    {
                        model              = "Utility";
                        toolbox            = userInterface.UtilityToolbox();
                        computerConnection = userInterface.UtilityComputerConnection();
                        arm = userInterface.UtilityArm();
                        droidCollection.NewDroid(model, material, color, toolbox, computerConnection, arm);
                        userInterface.DroidAddSuccess();
                        break;
                    }

                    case 3:
                    {
                        model              = "Janitor";
                        toolbox            = userInterface.UtilityToolbox();
                        computerConnection = userInterface.UtilityComputerConnection();
                        arm            = userInterface.UtilityArm();
                        trashCompactor = userInterface.JanitorTrashCompactor();
                        vacuum         = userInterface.JanitorVacuum();
                        droidCollection.NewDroid(model, material, color, toolbox, computerConnection, arm, trashCompactor, vacuum);
                        userInterface.DroidAddSuccess();
                        break;
                    }

                    case 4:
                    {
                        model              = "Astromech";
                        toolbox            = userInterface.UtilityToolbox();
                        computerConnection = userInterface.UtilityComputerConnection();
                        arm = userInterface.UtilityArm();
                        fireExtinquisher = userInterface.AstromechFireExtinquisher();
                        numberShips      = userInterface.AstromechNumberShips();
                        droidCollection.NewDroid(model, material, color, toolbox, computerConnection, arm, fireExtinquisher, numberShips);
                        userInterface.DroidAddSuccess();
                        break;
                    }
                    }
                }
                //If the user has chosen to PRINT the Droid list.
                if (choice1 == 2)
                {
                    string[] allDroids = droidCollection.AquireAllDroids();
                    if (allDroids.Length > 0)
                    {
                        userInterface.DisplayAllDroids(allDroids);
                    }
                    else
                    {
                        userInterface.DisplayNoDroidsError();
                    }
                }
                //Prompt the user to make a choice from the first menu again.
                choice1 = userInterface.FirstMenu();
            }
        }
コード例 #15
0
 /// <summary>
 /// Creates new android list and removes all information pertaining to old one.
 /// </summary>
 private void ResetList()
 {
     UserInterface.ClearDisplayLine();
     UserInterface.ClearList();
     droidCollection = new DroidCollection();
 }
コード例 #16
0
        static void Main(string[] args)
        {
            // Create class instances
            UserInterface ui = new UserInterface();

            //Array
            IDroid[]        droidList    = new IDroid[20];
            DroidCollection droidCollect = new DroidCollection();

            int    length = 0;
            string output = "";

            //I dont think I needed this, but I was getting some weird formatting issues intially
            Console.BufferHeight = 1000;

            //Header (cause console programs are boring)
            ui.Output("************************************************************" + Environment.NewLine +
                      "*********                   CIS237                 *********" + Environment.NewLine +
                      "********                 Assignment #3              ********" + Environment.NewLine +
                      "*******             Jawa Inventory Managment         *******" + Environment.NewLine +
                      "************************************************************" + Environment.NewLine);

            //Return tag
MenuReturn:

            int choice = ui.GetMainInput();

            //Keep running menu untill user exits
            while (choice != 3)
            {
                //******************************************
                //Print option
                //******************************************
                if (choice == 1)
                {
                    Console.Clear();
                    foreach (IDroid droid in droidList)
                    {
                        if (droid != null)
                        {
                            output += droid.ToString();
                        }
                    }
                    Console.WriteLine(output);
                    Console.WriteLine("Press any key to continue...");
                    Console.ReadKey();
                    Console.Clear();
                    goto MenuReturn;
                }
                //****************************************
                //Add Droid Option
                //****************************************
                if (choice == 2)
                {
                    Console.Clear();
                    droidCollect.AddDroid(droidList, length);
                    length++;
                    Console.WriteLine("");
                    Console.WriteLine("Complete! Press any key to continue...");
                    Console.ReadKey();
                    Console.Clear();
                    goto MenuReturn;
                }
                Environment.Exit(0);
            }
        }
コード例 #17
0
        // Constructor for the AddDroid class:
        public AddDroid(DroidCollection droidCollection)
        {
            // Declare variables and set blank for error checking purposes:
            string model        = "";
            string materialType = "";
            string colorChoice  = "";

            // While the model is still blank:
            while (model == "")
            {
                // Prompt for model type:
                Console.WriteLine();
                Console.WriteLine("Current options for model are Protocol, Utility, Janitor and Astromech.");
                Console.Write("Please enter the model type: ");
                // Save model type:
                model = Console.ReadLine();
                // Check for correct spelling - allows for any casing and extra spacing:
                if (!model.ToUpper().Equals("PROTOCOL") && !model.ToUpper().Equals("UTILITY") &&
                    !model.ToUpper().Equals("JANITOR") && !model.ToUpper().Equals("ASTROMECH"))
                {
                    // If spelled wrong, output error message and reset model to blank so the process loops again:
                    Console.WriteLine();
                    Console.WriteLine("That model was not valid.  Please spell the model the same as the option listed.");
                    model = "";
                }
            }

            // While the material is still blank:
            while (materialType == "")
            {
                // Prompt for material type:
                Console.WriteLine();
                Console.WriteLine("Current options for material are Steel, Aluminum, and Plastic.");
                Console.Write("Please enter the material type: ");
                // Save material type:
                materialType = Console.ReadLine();
                // Check for correct spelling - allows for any casing and extra spacing:
                if (!materialType.ToUpper().Equals("STEEL") && !materialType.ToUpper().Equals("ALUMINUM") &&
                    !materialType.ToUpper().Equals("PLASTIC"))
                {
                    // If spelled wrong, output error message and reset material to blank so the process loops again:
                    Console.WriteLine();
                    Console.WriteLine("That material type was not valid.  Please spell the material the same as the option listed.");
                    materialType = "";
                }
            }

            // While the model is still blank:
            while (colorChoice == "")
            {
                // Prompt for color:
                Console.WriteLine();
                Console.WriteLine("Current options for color are Red, Blue, and Gray.");
                Console.Write("Please enter the color choice (case sensitive): ");
                // Save color:
                colorChoice = Console.ReadLine();
                // Check for correct spelling - allows for any casing and extra spacing:
                if (!colorChoice.ToUpper().Equals("RED") && !colorChoice.ToUpper().Equals("BLUE") &&
                    !colorChoice.ToUpper().Equals("GRAY"))
                {
                    // If spelled wrong, output error message and reset color to blank so the process loops again:
                    Console.WriteLine();
                    Console.WriteLine("That color was not valid.  Please spell the color name the same as the option listed.");
                    colorChoice = "";
                }
            }

            // Enter switch statement to check the model type and continue questions by group:
            switch (model.ToUpper())
            {
            // If the model type is Protocol:
            case "PROTOCOL":
                // Declare a variable to hold the # of languages and initialize to -1 for error checking:
                int numberOfLanguages = -1;
                // While the # of languages is less than 0 (an invalid option):
                while (numberOfLanguages < 0)
                {
                    // Prompt user for input:
                    Console.WriteLine();
                    Console.Write("Please enter the number of languages known (e.g. 0, 1, 2): ");

                    // Try to parse the input as an integer and save to the variable, must be >= 0:
                    // (setting the numberOfLanguages to a number greater than -1 will also exit the loop)
                    if (Int32.TryParse(Console.ReadLine(), out numberOfLanguages) && numberOfLanguages >= 0)
                    {
                        // Create a new Protocol Droid based on the specifications given:
                        // To make sure that the pricing is completed correctly, put in the model name directly,
                        // and make lowercase and remove spacing from the material and color:
                        droidCollection.add("Protocol", materialType.Trim().ToLower(), colorChoice.Trim().ToLower(), numberOfLanguages);
                        Console.WriteLine();
                        Console.WriteLine("Droid successfully entered!");
                        Console.WriteLine();
                    }
                    else
                    {           // Error message if input cannot be parsed as an int:
                        Console.WriteLine("Please enter an integer value only.");
                        // Make sure the loop will continue:
                        numberOfLanguages = -1;
                    }
                }
                break;

            // If the model type is Utility:
            case "UTILITY":
                // Call the common utility questions method:
                UtilityQuestions();
                // Call the add method of the DroidCollection class:
                droidCollection.add("Utility", materialType.Trim().ToLower(), colorChoice.Trim().ToLower(),
                                    toolbox, computerConnection, arm);
                Console.WriteLine();
                Console.WriteLine("Droid successfully entered!");
                Console.WriteLine();
                break;

            // If the model type is Janitor:
            case "JANITOR":
                // Call the common utility questions method:
                UtilityQuestions();

                // Janitor specific questions - prompt user for input, if y or Y, save the
                // corresponding variable as true, else false:
                Console.WriteLine();
                Console.Write("Does the droid have a trash compactor (Y for yes) ? ");
                bool trash;
                if (Console.ReadLine().ToUpper() == "Y")
                {
                    trash = true;
                }
                else
                {
                    trash = false;
                }

                Console.WriteLine();
                Console.Write("Does the droid have a vacuum (Y for yes) ? ");
                bool vacuum;
                if (Console.ReadLine().ToUpper() == "Y")
                {
                    vacuum = true;
                }
                else
                {
                    vacuum = false;
                }

                // Call the add method of the DroidCollection class:
                droidCollection.add("Janitor", materialType.Trim().ToLower(), colorChoice.Trim().ToLower(),
                                    toolbox, computerConnection, arm, trash, vacuum);
                Console.WriteLine();
                Console.WriteLine("Droid successfully entered!");
                Console.WriteLine();
                break;

            // If the model type is Astromech:
            case "ASTROMECH":
                // Call the common utility questions method:
                UtilityQuestions();

                // Astromech-specific questions - prompt for user input, y or Y to save as true, else false:
                Console.WriteLine();
                Console.Write("Does the droid have a fire extinguisher (Y for yes) ? ");
                bool fire;
                if (Console.ReadLine().ToUpper() == "Y")
                {
                    fire = true;
                }
                else
                {
                    fire = false;
                }
                // Variable for number of ships, set to -1 for error checking:
                int ships = -1;
                // While the number of ships is >= 0:
                while (ships < 0)
                {
                    // Prompt for input:
                    Console.WriteLine();
                    Console.Write("Please enter the number of ships: ");

                    // Attempt to parse to int and save to the variable:
                    if (Int32.TryParse(Console.ReadLine(), out ships))
                    {
                        // If it works, call the add method of the DroidCollection class:
                        droidCollection.add("Astromech", materialType.Trim().ToLower(), colorChoice.Trim().ToLower(),
                                            toolbox, computerConnection, arm, fire, ships);
                        Console.WriteLine();
                        Console.WriteLine("Droid successfully entered!");
                        Console.WriteLine();
                    }
                    else
                    {
                        // If the input is not an int, output error to user and reset ships to -1 so loop continues:
                        Console.WriteLine();
                        Console.WriteLine("The number of ships must be an integer.");
                        ships = -1;
                    }
                }
                break;

            default:
                // Error message for invalid model:
                Console.WriteLine("You did not enter a valid model.");
                break;
            }
        }
コード例 #18
0
        static void Main(string[] args)
        {
            //Variables to be used throughout
            String model = String.Empty;
            String material = String.Empty;
            String color = String.Empty;
            Boolean toolbox = false;
            Boolean computerConnection = false;
            Boolean arm = false;
            Boolean trashCompactor = false;
            Boolean vacuum = false;
            Boolean fireExtinquisher = false;
            Int32 numberShips = 0;

            //Constant size for the Droid Collection
            const Int32 DROID_COLLECTION_SIZE = 100;

            //Create an instance of the UserInterface and DroidCollection classes
            UserInterface userInterface = new UserInterface();
            DroidCollection droidCollection = new DroidCollection(DROID_COLLECTION_SIZE);

            //Prompt for user input.
            Int32 choice1 = userInterface.FirstMenu();
            Int32 type;

            //While the user has not chosen to exit the program.
            while (choice1 != 3)
            {
                //If the user has chosen to ADD a Droid.
                if (choice1 == 1)
                {
                    type = userInterface.BeginBuild();
                    material = userInterface.MaterialOption();
                    color = userInterface.ColorOption();

                    switch (type)
                    {
                        case 1:
                            {
                                model = "Protocol";
                                Int32 languages = userInterface.ProtocolNumberLanguages();
                                droidCollection.NewDroid(model, material, color, languages);
                                userInterface.DroidAddSuccess();
                                break;
                            }
                        case 2:
                            {
                                model = "Utility";
                                toolbox = userInterface.UtilityToolbox();
                                computerConnection = userInterface.UtilityComputerConnection();
                                arm = userInterface.UtilityArm();
                                droidCollection.NewDroid(model, material, color, toolbox, computerConnection, arm);
                                userInterface.DroidAddSuccess();
                                break;
                            }
                        case 3:
                            {
                                model = "Janitor";
                                toolbox = userInterface.UtilityToolbox();
                                computerConnection = userInterface.UtilityComputerConnection();
                                arm = userInterface.UtilityArm();
                                trashCompactor = userInterface.JanitorTrashCompactor();
                                vacuum = userInterface.JanitorVacuum();
                                droidCollection.NewDroid(model, material, color, toolbox, computerConnection, arm, trashCompactor, vacuum);
                                userInterface.DroidAddSuccess();
                                break;
                            }
                        case 4:
                            {
                                model = "Astromech";
                                toolbox = userInterface.UtilityToolbox();
                                computerConnection = userInterface.UtilityComputerConnection();
                                arm = userInterface.UtilityArm();
                                fireExtinquisher = userInterface.AstromechFireExtinquisher();
                                numberShips = userInterface.AstromechNumberShips();
                                droidCollection.NewDroid(model, material, color, toolbox, computerConnection, arm, fireExtinquisher, numberShips);
                                userInterface.DroidAddSuccess();
                                break;
                            }
                    }
                }
                //If the user has chosen to PRINT the Droid list.
                if (choice1 == 2)
                {
                    string[] allDroids = droidCollection.AquireAllDroids();
                    if (allDroids.Length > 0)
                    {
                        userInterface.DisplayAllDroids(allDroids);
                    }
                    else
                    {
                        userInterface.DisplayNoDroidsError();
                    }

                }
                //Prompt the user to make a choice from the first menu again.
                choice1 = userInterface.FirstMenu();
            }
        }
コード例 #19
0
        static void Main(string[] args)
        {
            //***************************************
            //Variables
            //***************************************

            string    materialTest        = "plastic";
            string    DroidTypeTest       = "Protocol";
            string    colorTest           = "red";
            int       numberLanguagesTest = 1000;
            int       menuChoice;
            const int DROID_COLLECTION_SIZE = 1000;

            //Create a single DroidCollection to be used for the entire program
            DroidCollection droidCollection = new DroidCollection(DROID_COLLECTION_SIZE);

            //Create a single UserInterface to be used for the entire program
            UserInterface ui = new UserInterface();

            //Create the console to be used
            ui.StartUserInterface();

            //Create the LoadMenu and load the user choice
            menuChoice = ui.LoadMenu();

            // Either user wants to load a droid list or  not
            switch (menuChoice)
            {
            case 1:
                droidCollection.AddNewItem(materialTest, DroidTypeTest, colorTest, numberLanguagesTest);
                droidCollection.AddNewItem("steele", "Utility", "white", true, true, true);
                droidCollection.AddNewItem("Plass-Steele", "Janitor", "blue", true, true, false, true, true);
                droidCollection.AddNewItem("Nevo-Titanium", "Astromech", "orange", true, false, true, true, 10);

                ui.ListLoadedMessage();

                break;

            case 2:    // If droidCollection was not created need to start by adding a droid.
                ui.AddDroidSequence(droidCollection);
                break;
            }

            //Continue to loop until the user chooses 4 which is to exit.
            while (menuChoice != 4)
            {
                menuChoice = ui.MainMenu();
                switch (menuChoice)
                {
                case 1:    //Print out the droid list
                    ui.PrintDroidList(droidCollection.GetListOfAllDroids());
                    break;

                case 2:    //Add a new droid to the DroidCollection
                    ui.AddDroidSequence(droidCollection);
                    break;

                case 3:    //Delete a droid from the DroidCollection
                    //Make sure the DroidCollection has Droids in them
                    if (droidCollection.NumberOfDroidsInList > 0)
                    {
                        ui.PrintDroidList(droidCollection.GetListOfAllDroids());
                        ui.DeleteDroid(droidCollection);
                    }
                    else
                    {
                        ui.NoDroidsInListMessage();
                    }

                    break;

                default:    //Exit the program
                    ui.ExitMessage();
                    break;
                }
            }
        }
コード例 #20
0
        /// <summary>
        /// Adds a droid to the Droid Collection by getting user information
        /// </summary>
        /// <param name="droidCollection">DroidCollection</param>
        public void AddDroidSequence(DroidCollection droidCollection)
        {
            //***************************************
            //Local Variables
            //***************************************

            //All Droids
            string materialString;
            string modelString;
            string colorString;

            //Protocol Droids
            int numberLanguagesInt;

            //Janitor Droids
            bool trashCompactorBool;
            bool vacuumBool;

            //Astromech Droids
            bool fireExtinquisher;
            int  numberShips;


            //Get the user data of the type of droid to be added
            ConsoleKeyInfo inputChar = DroidTypeMenu();

            Console.WriteLine();

            //Make sure the user inputs the correct data
            while (inputChar.KeyChar != '1' && inputChar.KeyChar != '2' && inputChar.KeyChar != '3' && inputChar.KeyChar != '4')
            {
                ErrorMessage();
                inputChar = DroidTypeMenu();
                Console.WriteLine();
            }

            // Parse the validated user data
            int droidTypeInputInt = int.Parse(inputChar.KeyChar.ToString());

            //Get the type of the Droid from the modelString
            modelString = _droidList[droidTypeInputInt - 1];

            //Get the type of materail from the user
            int materialTypeInputInt = DroidMaterialMenu();

            //Get the type of material from the materalString based on the user input
            materialString = _materialList[materialTypeInputInt - 1, 0];

            //Get the color from the user
            colorString = DroidColorMenu();

            //Takes the base droid type and get additonal information for each droid type than adds the droid to the DroidCollection
            switch (droidTypeInputInt)
            {
            case 1:     //Protocol
                //Get the number of languges from the user
                numberLanguagesInt = NumberInput("How many languages do you wish the droid to understand?");
                //Add droid to DroidCollection
                droidCollection.AddNewItem(materialString, modelString, colorString, numberLanguagesInt);
                break;

            case 2:    //Utility
                //Call the method to get the input from user for the Utility Droid
                BaseUtilityDroidInputs();
                //Add droid to DroidCollection
                droidCollection.AddNewItem(materialString, modelString, colorString, toolboxBool, computerConnectionBool, armBool);
                break;

            case 3:    //Janitor
                //Call the method to get the input from user for the Utility Droid
                BaseUtilityDroidInputs();
                //Find out if the user wants a trash compactor
                trashCompactorBool = BoolInput("Do you wish for your droid to have a trash compactor");
                //Find out if the user wants a Vacuum
                vacuumBool = BoolInput("Do you wish for your droid to have a vacuum");
                //Add droid to DroidCollection
                droidCollection.AddNewItem(materialString, modelString, colorString,
                                           toolboxBool, computerConnectionBool, armBool, trashCompactorBool, vacuumBool);
                break;

            default:    //Astromech
                //Call the method to get the input from user for the Utility Droid
                BaseUtilityDroidInputs();
                //Find out if the user wants a fire extinguiser
                fireExtinquisher = BoolInput("Do you wish for your droid to have fire extinquisher");
                //Find out the number of ships the mech has data on
                numberShips = NumberInput("How many ships do you wish the droid to have data on?");
                //Add droid to DroidCollection
                droidCollection.AddNewItem(materialString, modelString, colorString,
                                           toolboxBool, computerConnectionBool, armBool, fireExtinquisher, numberShips);
                break;
            }
            //Print out the Droid added message
            DroidAddedMessage();
        }
コード例 #21
0
        private void addDroidUI(List <Droid> droid, DroidCollection droidCollection)
        {
            List <string> parameters = new List <string>();
            int           droidtype;
            string        tools, arm, connection;
            string        trash, vacuum, fire;


            //Get the color, and material
            Console.Write("Select a Material (default 1.Plastic):\n1.Plastic (20)\n2.Metal(40)\n");
            string material = Console.ReadLine();

            if (material == "2")
            {
                material = "Metal";
            }
            else
            {
                material = "Plastic";
            }
            parameters.Add(material);
            Console.Write("Select a Color (default 1.Silver):\n1.Silver\n2.Black\n");
            string color = Console.ReadLine();

            if (color == "1")
            {
                color = "Silver";
            }
            else
            {
                color = "Black";
            }
            parameters.Add(color);


            //Print the Droid models
            Console.WriteLine("Please select a number for Droid type");
            Console.WriteLine("1 : Protocol Droid");
            Console.WriteLine("2 : Utility Droid");
            Console.WriteLine("3 : Janitor Droid");
            Console.WriteLine("4 : Astromech Droid\n");

            string droidSelection = Console.ReadLine();

            //Check which droid was selected by the user and ask for options

            switch (droidSelection)
            {
            case "1":
                Console.WriteLine("Protocol Droid Selected");
                droidtype = 1;
                parameters.Add("Protocol");

                Console.WriteLine("Enter the number of languages");
                string languages = Console.ReadLine();
                parameters.Add(languages);
                droidCollection.addDroid(droid, droidtype, parameters);
                break;

            case "2":
                Console.WriteLine("Utility Droid Selected");
                droidtype = 2;
                parameters.Add("Utility");
                Console.WriteLine("Toolbox?(1:yes/2:no)");
                tools = Console.ReadLine();
                if (tools == "yes" || tools == "1")
                {
                    tools = "1";
                }
                else
                {
                    tools = "2";
                }
                parameters.Add(tools);
                Console.WriteLine("Computer Connection?(1:yes/2:no)");
                connection = Console.ReadLine();
                if (connection == "yes" || connection == "1")
                {
                    connection = "1";
                }
                else
                {
                    connection = "2";
                }
                parameters.Add(connection);
                Console.WriteLine("arm?(1:yes/2:no)");
                arm = Console.ReadLine();
                if (arm == "yes" || arm == "1")
                {
                    arm = "1";
                }
                else
                {
                    arm = "2";
                }
                parameters.Add(arm);
                droidCollection.addDroid(droid, droidtype, parameters);
                break;

            case "3":
                Console.WriteLine("Janitor Droid Selected");
                droidtype = 3;
                parameters.Add("Janitor");
                Console.WriteLine("Toolbox?(1:yes/2:no)");
                tools = Console.ReadLine();
                if (tools == "yes" || tools == "1")
                {
                    tools = "1";
                }
                else
                {
                    tools = "2";
                }
                parameters.Add(tools);
                Console.WriteLine("Computer Connection?(1:yes/2:no)");
                connection = Console.ReadLine();
                if (connection == "yes" || connection == "1")
                {
                    connection = "1";
                }
                else
                {
                    connection = "2";
                }

                parameters.Add(connection);
                Console.WriteLine("arm?(1:yes/2:no");
                arm = Console.ReadLine();
                if (arm == "yes" || arm == "1")
                {
                    arm = "1";
                }
                else
                {
                    arm = "2";
                }
                parameters.Add(arm);
                Console.WriteLine("Trash Compactor?(1:yes/2:no)");
                trash = Console.ReadLine();
                if (trash == "yes" || trash == "1")
                {
                    trash = "1";
                }
                else
                {
                    trash = "2";
                }
                parameters.Add(trash);
                Console.WriteLine("Vacuum?(1:yes/2:no)");
                vacuum = Console.ReadLine();
                if (vacuum == "yes" || vacuum == "1")
                {
                    vacuum = "1";
                }
                else
                {
                    vacuum = "2";
                }
                parameters.Add(vacuum);
                droidCollection.addDroid(droid, droidtype, parameters);
                break;

            case "4":
                Console.WriteLine("Astromech Droid Selected");
                droidtype = 4;
                parameters.Add("Astromech");
                Console.WriteLine("Toolbox?(1:yes/2:no)");
                tools = Console.ReadLine();
                if (tools == "yes" || tools == "1")
                {
                    tools = "1";
                }
                else
                {
                    tools = "2";
                }
                parameters.Add(tools);
                Console.WriteLine("Computer Connection?(1:yes/2:no)");
                connection = Console.ReadLine();
                if (connection == "yes" || connection == "1")
                {
                    connection = "1";
                }
                else
                {
                    connection = "2";
                }
                parameters.Add(connection);
                Console.WriteLine("arm?(1:yes/2:no)");
                arm = Console.ReadLine();
                if (arm == "yes" || arm == "1")
                {
                    arm = "1";
                }
                else
                {
                    arm = "2";
                } parameters.Add(arm);
                Console.WriteLine("Fire Extinquisher?(1:yes/2:no)");
                fire = Console.ReadLine();
                if (fire == "yes" || fire == "1")
                {
                    fire = "1";
                }
                else
                {
                    fire = "2";
                }
                parameters.Add(fire);
                Console.WriteLine("how many per ship?");
                parameters.Add(Console.ReadLine());
                droidCollection.addDroid(droid, droidtype, parameters);
                break;
            }
        }
コード例 #22
0
 /// <summary>
 /// Creates new android list and removes all information pertaining to old one.
 /// </summary>
 private void ResetList()
 {
     UserInterface.ClearDisplayLine();
     UserInterface.ClearList();
     droidCollection = new DroidCollection();
 }
コード例 #23
0
        /// <summary>
        ///           ***********Problems***********
        /// Dosen't save to file or print from file correctly
        /// Not sure if im useing calculate methods from othe classes right
        /// No UI, Will work before next assgnment
        /// Not a lot or very detail comment(have to get used to commenting while i code)
        ///
        /// </summary>
        /// <param name="args"></param>

        static void Main(string[] args)
        {
            //Variables
            string          materialSelected = string.Empty;
            string          modelSelected;
            string          colorSelected;
            bool            toolboxSelected;
            bool            computerConnectionSelected;
            bool            armSelected;
            bool            trashCompatSelected;
            bool            vacuumSelected;
            bool            fireExtingSelected;
            int             numOfChips;
            int             numberOfLanguage;
            string          userInput = string.Empty;
            DroidCollection newDroid  = new DroidCollection();

            // Console.Write("It Still Runs!!!!!!!!!!!");


            while (userInput != "e")
            {
                Console.WriteLine("Type n to add a new droid");
                Console.WriteLine("Type p to print droid");
                Console.WriteLine("Type e to exit");
                Console.Write("Select an opetion: ");
                userInput = Console.ReadLine();
                Console.WriteLine("----------------");

                if (userInput == "n")
                {
                    // All droid Units go throuh this procees
                    Console.WriteLine("--------------------");

                    Console.Write("Material: ");
                    materialSelected = Console.ReadLine();
                    Console.Write("Model: ");
                    modelSelected = Console.ReadLine();
                    Console.Write("Color: ");
                    colorSelected = Console.ReadLine();
                    Console.Write("Droid Model: ");
                    Console.WriteLine("Protocol, Utility, Janitor, Astromech");
                    Console.WriteLine("selcet a Droid");
                    userInput = Console.ReadLine();
                    //if protocol is selceted
                    if (userInput.Equals("protocol", StringComparison.OrdinalIgnoreCase))
                    {
                        Console.Write("Number of Language: ");
                        numberOfLanguage = Int32.Parse(Console.ReadLine());
                        newDroid.addProtocolDroid(materialSelected, modelSelected, colorSelected, numberOfLanguage); // adds user input
                        newDroid.saveDroidList();                                                                    // saves user input
                        Console.WriteLine("------------------");
                    }
                    // if utility is selected
                    else if (userInput.Equals("utility", StringComparison.OrdinalIgnoreCase))
                    {
                        Console.Write("Tool box yes or no ");
                        toolboxSelected = ToBool(Console.ReadLine());
                        Console.Write("Computer Connection yes or no ");
                        computerConnectionSelected = ToBool(Console.ReadLine());
                        Console.Write("Arm yes or no ");
                        armSelected = ToBool(Console.ReadLine());
                        newDroid.addUtilityDroid(materialSelected, modelSelected, colorSelected, toolboxSelected, computerConnectionSelected, armSelected); // adds user input
                        newDroid.saveDroidList();                                                                                                           // saves user input
                    }
                    // if janitor is selected
                    else if (userInput.Equals("janitor", StringComparison.OrdinalIgnoreCase))
                    {
                        Console.Write("Tool box yes or no ");
                        toolboxSelected = ToBool(Console.ReadLine());
                        Console.Write("Computer Connection yes or no ");
                        computerConnectionSelected = ToBool(Console.ReadLine());
                        Console.Write("Arm yes or no ");
                        armSelected = ToBool(Console.ReadLine());
                        Console.Write("Trash Compactoer yes or no ");
                        trashCompatSelected = ToBool(Console.ReadLine());
                        Console.Write("Vacuum yes or no ");
                        vacuumSelected = ToBool(Console.ReadLine());
                        newDroid.addJanitorDroid(materialSelected, modelSelected, colorSelected, toolboxSelected, computerConnectionSelected, armSelected, trashCompatSelected, vacuumSelected);          // adds user input
                        newDroid.saveDroidList();                                                                                                                                                         // saves user input
                        Janitor janitorCost = new Janitor(materialSelected, modelSelected, colorSelected, toolboxSelected, computerConnectionSelected, armSelected, trashCompatSelected, vacuumSelected); //creates new Janitor object so we can you the methods eith n that class
                        janitorCost.CalculateBaseCost();                                                                                                                                                  // Calculate methods from astromech
                        janitorCost.CalculateTotalCost();
                    }
                    //If astromec is selected
                    else if (userInput.Equals("astromech", StringComparison.OrdinalIgnoreCase))
                    {
                        Console.Write("Tool box yes or no ");
                        toolboxSelected = ToBool(Console.ReadLine());
                        Console.Write("Computer Connection yes or no ");
                        computerConnectionSelected = ToBool(Console.ReadLine());
                        Console.Write("Arm yes or no ");
                        armSelected = ToBool(Console.ReadLine());
                        Console.Write("FireExtingquisher yes or no ");
                        fireExtingSelected = ToBool(Console.ReadLine());
                        Console.Write("Number of Chips ");
                        numOfChips = Int32.Parse(Console.ReadLine());
                        newDroid.addAstromechDroid(materialSelected, modelSelected, colorSelected, toolboxSelected, computerConnectionSelected, armSelected, fireExtingSelected, numOfChips);              // adds user input
                        newDroid.saveDroidList();                                                                                                                                                          // saves user input
                        Astromech astromechCost = new Astromech(materialSelected, modelSelected, colorSelected, toolboxSelected, computerConnectionSelected, armSelected, fireExtingSelected, numOfChips); //creates new astromech object so we can you the methods eith n that class
                        astromechCost.CalculateBaseCost();                                                                                                                                                 // Calculate methods from astromech
                        astromechCost.CalculateTotalCost();
                    }
                    else
                    {
                        Console.WriteLine(userInput + " Is Not an Option");
                        Console.WriteLine("------------");
                    }
                }
                //Print save file
                else if (userInput == "p")
                {
                    newDroid.PrintSDroidList();
                }
            }
        }
コード例 #24
0
        public static UIMenu AstromechDroidMenu = new UIMenu();                                                        // Astromech Droid Menu

        static void Main(string[] args)
        {
            // Populate menus
            populateMenus();

            // Initialize the console window
            UserInterface.InitializeConsoleWindow("Droid Creator");

            // Main program loop
            do
            {
                // Print the main menu and get an answer from the user
                int menuChoice = UserInterface.GetMainMenuSelection(MenuSelections, "Droid Making Program");

                // Make a choice depending on the menu selection
                switch (menuChoice)
                {
                // Add a droid
                case 1:
                    // General pattern here is 1) draw the menu 2) declare value variables 3) get the values from the menu elements and assign them to the value variables

                    // Variable to hold the new droid
                    Droid assembledDroid = null;

                    #region Droid Variables
                    // Variables to hold values that will be used to create a new droid
                    Droid.DroidMaterial material = Droid.DroidMaterial.AGRINIUM;
                    Droid.DroidColor    color    = Droid.DroidColor.BLACK;
                    Droid.DroidModel    model    = Droid.DroidModel.ASTROMECH;

                    int numberOfLanguages = 0;

                    bool hasToolbox            = false;
                    bool hasComputerConnection = false;
                    bool hasArm = false;

                    bool hasTrashCompactor = false;
                    bool hasVacuum         = false;

                    bool hasFireExtinguisher = false;
                    int  numberOfShips       = 0;
                    #endregion

                    // Start menu
                    GeneralDroidMenu.Start();

                    #region General Droid Handling
                    // Get handle to UI elements
                    SelectionBox materialBox = (SelectionBox)GeneralDroidMenu.GetElementByTitle("material:");
                    SelectionBox colorBox    = (SelectionBox)GeneralDroidMenu.GetElementByTitle("color:");
                    SelectionBox modelBox    = (SelectionBox)GeneralDroidMenu.GetElementByTitle("model:");

                    // Extract and assign data from elements
                    Enum.TryParse <Droid.DroidMaterial>(materialBox.SelectedText, out material);
                    Enum.TryParse <Droid.DroidColor>(colorBox.SelectedText, out color);
                    Enum.TryParse <Droid.DroidModel>(modelBox.SelectedText, out model);
                    #endregion

                    #region Protocol and Utility Droid Handling
                    // Decide which menu to show next based on what they entered for "model"
                    switch (model)
                    {
                    case Droid.DroidModel.PROTOCOL:                 // For the protocol droid...

                        // Start the menu
                        ProtocolDroidMenu.Start();

                        // Get handle to UI element
                        SelectionBox numLanguagesBox = (SelectionBox)ProtocolDroidMenu.GetElementByTitle("number of languages:");

                        // Extract and assign data from element
                        int.TryParse(numLanguagesBox.SelectedText, out numberOfLanguages);

                        break;

                    case Droid.DroidModel.UTILITY:                  // For the utility, janitor, and astromech droids...
                    case Droid.DroidModel.JANITOR:
                    case Droid.DroidModel.ASTROMECH:

                        // Start the menu
                        UtilityDroidMenu.Start();

                        // Get handle to UI elements
                        SelectionBox hasToolboxBox            = (SelectionBox)UtilityDroidMenu.GetElementByTitle("toolbox:");
                        SelectionBox hasComputerConnectionBox = (SelectionBox)UtilityDroidMenu.GetElementByTitle("computer connection:");
                        SelectionBox hasArmBox = (SelectionBox)UtilityDroidMenu.GetElementByTitle("arm:");

                        // Extract and assign data from elements
                        bool.TryParse(hasToolboxBox.SelectedText, out hasToolbox);
                        bool.TryParse(hasComputerConnectionBox.SelectedText, out hasComputerConnection);
                        bool.TryParse(hasArmBox.SelectedText, out hasArm);

                        #region Janitor and Astromech Droid Handling

                        // Take care of the janitor and astromech droids
                        switch (model)
                        {
                        case Droid.DroidModel.JANITOR:                      // For the janitor droid...

                            // Start the menu
                            JanitorDroidMenu.Start();

                            // Get handle to UI elements
                            SelectionBox hasTrashCompactorBox = (SelectionBox)JanitorDroidMenu.GetElementByTitle("trash compactor:");
                            SelectionBox hasVacuumBox         = (SelectionBox)JanitorDroidMenu.GetElementByTitle("vacuum:");

                            // Extract and assign data from elements
                            bool.TryParse(hasTrashCompactorBox.SelectedText, out hasTrashCompactor);
                            bool.TryParse(hasVacuumBox.SelectedText, out hasVacuum);

                            break;

                        case Droid.DroidModel.ASTROMECH:                    // For the astromech droid...

                            // Start the menu
                            AstromechDroidMenu.Start();

                            // Get handle to UI elements
                            SelectionBox hasFireExtinguisherBox = (SelectionBox)AstromechDroidMenu.GetElementByTitle("fire extinguisher:");
                            SelectionBox numberOfShipsBox       = (SelectionBox)AstromechDroidMenu.GetElementByTitle("number of ships:");

                            // Extract and assign data from elements
                            bool.TryParse(hasFireExtinguisherBox.SelectedText, out hasFireExtinguisher);
                            int.TryParse(numberOfShipsBox.SelectedText, out numberOfShips);

                            break;
                        }
                        #endregion

                        break;
                    }
                    #endregion


                    // Based on what the user entered, create a new droid from that data
                    switch (model)
                    {
                    case Droid.DroidModel.PROTOCOL:
                        assembledDroid = new ProtocolDroid(material, model, color, numberOfLanguages);
                        break;

                    case Droid.DroidModel.UTILITY:
                        assembledDroid = new UtilityDroid(material, model, color, hasToolbox, hasComputerConnection, hasArm);
                        break;

                    case Droid.DroidModel.JANITOR:
                        assembledDroid = new JanitorDroid(material, model, color, hasToolbox, hasComputerConnection, hasArm, hasTrashCompactor, hasVacuum);
                        break;

                    case Droid.DroidModel.ASTROMECH:

                        break;
                    }

                    // FINALLY, add the assembled droid to the list
                    DroidCollection.Add(assembledDroid);

                    // Clear screen
                    UserInterface.ClearScreen();

                    // Draw status
                    UserInterface.SetStatus(UserInterface.PressAnyPhrase(assembledDroid.Model + " droid added to droid list!"));

                    // Wait for user to press a key
                    Console.ReadKey(true);

                    break;

                // List the droids
                case 2:
                    UserInterface.ListDroids();
                    break;

                // Exit program
                case 3:
                    System.Environment.Exit(0);
                    break;
                }
            } while (true);
        }