コード例 #1
0
        static void Main(string[] args)
        {
            UserInterface   userInterface   = new UserInterface();
            DroidCollection droidCollection = new DroidCollection();
            bool            exitBool        = false;

            while (exitBool == false)
            {
                int choice = userInterface.MainMenu();

                switch (choice)
                {
                case 1:
                    Droid inputDroid = userInterface.InputDroid();
                    droidCollection.AddDroid(inputDroid);
                    break;

                case 2:
                    string output = droidCollection.ToString();
                    userInterface.PrintAllOutput(output);
                    break;

                case 3:
                    exitBool = true;
                    break;

                default:
                    userInterface.PrintError();
                    break;
                }
            }
        }
コード例 #2
0
        static void Main(string[] args)
        {
            // Create class instances
            UserInterface ui = new UserInterface();

            //Array
            IDroid[]        droidList    = new IDroid[20];
            DroidCollection droidCollect = new DroidCollection();

            int    length = 0;
            string output = "";

            //I dont think I needed this, but I was getting some weird formatting issues intially
            Console.BufferHeight = 1000;

            //Header (cause console programs are boring)
            ui.Output("************************************************************" + Environment.NewLine +
                      "*********                   CIS237                 *********" + Environment.NewLine +
                      "********                 Assignment #3              ********" + Environment.NewLine +
                      "*******             Jawa Inventory Managment         *******" + Environment.NewLine +
                      "************************************************************" + Environment.NewLine);

            //Return tag
MenuReturn:

            int choice = ui.GetMainInput();

            //Keep running menu untill user exits
            while (choice != 3)
            {
                //******************************************
                //Print option
                //******************************************
                if (choice == 1)
                {
                    Console.Clear();
                    foreach (IDroid droid in droidList)
                    {
                        if (droid != null)
                        {
                            output += droid.ToString();
                        }
                    }
                    Console.WriteLine(output);
                    Console.WriteLine("Press any key to continue...");
                    Console.ReadKey();
                    Console.Clear();
                    goto MenuReturn;
                }
                //****************************************
                //Add Droid Option
                //****************************************
                if (choice == 2)
                {
                    Console.Clear();
                    droidCollect.AddDroid(droidList, length);
                    length++;
                    Console.WriteLine("");
                    Console.WriteLine("Complete! Press any key to continue...");
                    Console.ReadKey();
                    Console.Clear();
                    goto MenuReturn;
                }
                Environment.Exit(0);
            }
        }
コード例 #3
0
        /// <summary>
        /// Handles user selection of droid Type.
        /// </summary>
        private void DroidTypeSelection()
        {
            UserInterface.Menus.DisplayTypeSelectionMenu();
            userInputString = UserInterface.GetUserInput();

            switch (userInputString)
            {
            case "1":
                PurchaseProtocol();

                // After user selects values for droid, actually create it, add it to the collection, and calculate the various associated prices.
                if (menusBool)
                {
                    UserInterface.ClearDisplayLine();
                    IDroid aDroid = new Droid_Protocol(selectedMaterialString, selectedModelString, selectedColorString, selectedLanguageInt);
                    droidCollection.AddDroid(aDroid);
                    droidCollection.DroidList[droidCollection.DroidListSize - 1].CalculateFeatures();
                    droidCollection.DroidList[droidCollection.DroidListSize - 1].CalculateTotalCost();
                }
                break;

            case "2":
                PurchaseUtility();

                // After user selects values for droid, actually create it, add it to the collection, and calculate the various associated prices.
                if (menusBool)
                {
                    UserInterface.ClearDisplayLine();
                    IDroid aDroid = new Droid_Utility(selectedMaterialString, selectedModelString, selectedColorString, toolBoxBool, computerConnectionBool, armBool);
                    droidCollection.AddDroid(aDroid);
                    droidCollection.DroidList[droidCollection.DroidListSize - 1].CalculateFeatures();
                    droidCollection.DroidList[droidCollection.DroidListSize - 1].CalculateTotalCost();
                }
                break;

            case "3":
                PurchaseJanitor();

                // After user selects values for droid, actually create it, add it to the collection, and calculate the various associated prices.
                if (menusBool)
                {
                    UserInterface.ClearDisplayLine();
                    IDroid aDroid = new Droid_Janitor(selectedMaterialString, selectedModelString, selectedColorString, toolBoxBool, computerConnectionBool, armBool, trashCompactorBool, vacuumBool);
                    droidCollection.AddDroid(aDroid);
                    droidCollection.DroidList[droidCollection.DroidListSize - 1].CalculateFeatures();
                    droidCollection.DroidList[droidCollection.DroidListSize - 1].CalculateTotalCost();
                }
                break;

            case "4":
                PurchaseAstromech();

                // After user selects values for droid, actually create it, add it to the collection, and calculate the various associated prices.
                if (menusBool)
                {
                    UserInterface.ClearDisplayLine();
                    IDroid aDroid = new Droid_Astromech(selectedMaterialString, selectedModelString, selectedColorString, toolBoxBool, computerConnectionBool, armBool, fireExtinguisherBool, selectedNumberOfShipsInt);
                    droidCollection.AddDroid(aDroid);
                    droidCollection.DroidList[droidCollection.DroidListSize - 1].CalculateFeatures();
                    droidCollection.DroidList[droidCollection.DroidListSize - 1].CalculateTotalCost();
                }
                break;

            case "esc":
                UserInterface.ClearDisplayLine();
                break;

            default:
                UserInterface.DisplayError("Invalid selection.");
                DroidTypeSelection();
                break;
            }
        }