コード例 #1
0
 public static void OnRealTimeMessageReceived(bool isReliable, string senderId, byte[] data)
 {
     if (data[0] == MessageTypes.PreMatchHandshake)
     {
         PreMatchHandshake.ReadOpponentInfo(data, NetworkSessionManager.Instance.Match);
         NetworkSessionManager.Instance.LoadGame();
     }
 }
コード例 #2
0
        public void RoomConnectedSuccess()
        {
            State = States.DATAEXCHANGE;

            if (RoomConnectedSuccessEvent != null)
            {
                RoomConnectedSuccessEvent();
            }

            preMatchHandshake = new PreMatchHandshake();
            preMatchHandshake.SendPlayerInfo(Match);
        }