public static void OnRealTimeMessageReceived(bool isReliable, string senderId, byte[] data) { if (data[0] == MessageTypes.PreMatchHandshake) { PreMatchHandshake.ReadOpponentInfo(data, NetworkSessionManager.Instance.Match); NetworkSessionManager.Instance.LoadGame(); } }
public void RoomConnectedSuccess() { State = States.DATAEXCHANGE; if (RoomConnectedSuccessEvent != null) { RoomConnectedSuccessEvent(); } preMatchHandshake = new PreMatchHandshake(); preMatchHandshake.SendPlayerInfo(Match); }