コード例 #1
0
 public static void OnRealTimeMessageReceived(bool isReliable, string senderId, byte[] data)
 {
     if (data[0] == MessageTypes.PreMatchHandshake)
     {
         PreMatchHandshake.ReadOpponentInfo(data, NetworkSessionManager.Instance.Match);
         NetworkSessionManager.Instance.LoadGame();
     }
 }