public static void HandleClientEnterWorld(Packet packet) { packet.ReadBitBoolean("Loading"); var mapId = packet.ReadEntry<UInt32>(StoreNameType.Map, "Map"); MovementHandler.CurrentMapId = mapId; if (mapId < 1000) // Getting some weird results in a couple of packets packet.AddSniffData(StoreNameType.Map, (int) mapId, "LOAD_SCREEN"); }