public static void HandleClientEnterWorld(Packet packet)
        {
            packet.ReadBitBoolean("Loading");
            var mapId = packet.ReadEntry<UInt32>(StoreNameType.Map, "Map");
            MovementHandler.CurrentMapId = mapId;

            if (mapId < 1000) // Getting some weird results in a couple of packets
                packet.AddSniffData(StoreNameType.Map, (int) mapId, "LOAD_SCREEN");
        }