public override void onMount(GameBase obj, SceneObject mountObj, int node) { Player player = obj.getId(); VehicleData vehicleDataBlock = mountObj.getDataBlock(); if (node == 0) { player.setTransform(new TransformF("0 0 0 0 0 1 0")); string mountPose = vehicleDataBlock["mountPose[" + node + "]"]; player.setActionThread(mountPose, true, true); player["lastWeapon"] = player.getMountedImage(Constants.WeaponSlot).AsString(); GameConnection client = player["client"]; if (client.isObject()) { player["lastperson"] = client.isFirstPerson().AsString(); } player.unmountImage(Constants.WeaponSlot); player.setControlObject(mountObj); if (player.getClassName() == "Player") { console.commandToClient(player["client"], console.addTaggedString("toggleVehicleMapToggle"), new[] { "true" }); } } else { string pose = vehicleDataBlock["mountPose[" + node + "]"]; player.setActionThread(pose != string.Empty ? pose : "root", false, true); } }
public static void serverCmdcarUnmountObj(GameConnection client, Player obj) { obj.unmount(); obj.setControlObject(obj); TransformF ejectpos = obj.getTransform(); ejectpos += new TransformF(0, 0, 5); obj.setTransform(ejectpos); Vehicle mvehicle = obj["mVehicle"]; Point3F ejectvel = mvehicle.getVelocity(); ejectvel += new Point3F(0, 0, 10); ejectvel = ejectvel.vectorScale(((SimDataBlock) (obj.getDataBlock()))["mass"].AsFloat()); obj.applyImpulse(ejectpos.GetPosition(), ejectvel); }
public static void serverCmdcarUnmountObj(GameConnection client, Player obj) { obj.unmount(); obj.setControlObject(obj); TransformF ejectpos = obj.getTransform(); ejectpos += new TransformF(0, 0, 5); obj.setTransform(ejectpos); Vehicle mvehicle = obj["mVehicle"]; Point3F ejectvel = mvehicle.getVelocity(); ejectvel += new Point3F(0, 0, 10); ejectvel = ejectvel.vectorScale(((SimDataBlock)(obj.getDataBlock()))["mass"].AsFloat()); obj.applyImpulse(ejectpos.GetPosition(), ejectvel); }
public override void onUnmount(GameBase obj, SceneObject mountObj, int node) { Player player = obj.getId(); if (node != 0) { return; } player.mountImage(player["lastWeapon"], Constants.WeaponSlot, true, string.Empty); player.setControlObject(string.Empty); if (!player["lastperson"].AsBool()) { return; } GameConnection client = player["client"]; if (client.isObject()) { client.setFirstPerson(player["lastperson"].AsBool()); } }