コード例 #1
0
ファイル: VoxelRef.cs プロジェクト: d3x0r/Voxelarium
		public static void GetNearRightVoxelRef( out NearVoxelRef that, ref NearVoxelRef self )
		{
			that.Sector = self.Sector;
			that.Offset = self.Offset;
				if( ( that.Offset & ( VoxelSector.ZVOXELBLOCMASK_X << VoxelSector.ZVOXELBLOCSHIFT_Y ) ) != VoxelSector.ZVOXELBLOCMASK_X << VoxelSector.ZVOXELBLOCSHIFT_Y )
				{
					that.Offset += VoxelSector.ZVOXELBLOCSIZE_Y;
				}
				else
				{
					that.Sector = self.Sector.near_sectors[(int)VoxelSector.RelativeVoxelOrds.RIGHT - 1];
					if( that.Sector != null )
					{
						that.Offset -= VoxelSector.ZVOXELBLOCSIZE_Y * ( VoxelSector.ZVOXELBLOCSIZE_X - 2 );
					}
				}
			if( that.Sector != null )
			{
				that.Type = self.Sector.VoxelTypeManager.VoxelTable[that.Sector.Data.Data[that.Offset]];
				that.VoxelExtension = that.Sector.Data.OtherInfos[that.Offset];
			}
			else
			{
				that.Type = null;
				that.VoxelExtension = null;
			}
		}
コード例 #2
0
ファイル: VoxelRef.cs プロジェクト: d3x0r/Voxelarium
		public static void GetNearVoxelRef( out NearVoxelRef that, ref NearVoxelRef self, VoxelSector.RelativeVoxelOrds direction )
		{
			that.Sector = self.Sector;
			that.Offset = self.Offset;
			switch( direction )
			{
			default:
				throw new NotImplementedException( "Creating voxel ref " + direction + " is not implemented " );
				break;
			case VoxelSector.RelativeVoxelOrds.LEFT:
				if( ( that.Offset & ( VoxelSector.ZVOXELBLOCMASK_X << VoxelSector.ZVOXELBLOCSHIFT_Y ) ) != 0 )
				{
					that.Offset -= VoxelSector.ZVOXELBLOCSIZE_Y;
				}
				else
				{
					that.Sector = self.Sector.near_sectors[(int)direction - 1];
					if( that.Sector != null )
					{
						that.Offset += VoxelSector.ZVOXELBLOCSIZE_Y * ( VoxelSector.ZVOXELBLOCSIZE_X - 2 );
					}
				}
				break;
			case VoxelSector.RelativeVoxelOrds.RIGHT:
				if( ( that.Offset & ( VoxelSector.ZVOXELBLOCMASK_X << VoxelSector.ZVOXELBLOCSHIFT_Y ) ) != VoxelSector.ZVOXELBLOCMASK_X << VoxelSector.ZVOXELBLOCSHIFT_Y )
				{
					that.Offset += VoxelSector.ZVOXELBLOCSIZE_Y;
				}
				else
				{
					that.Sector = self.Sector.near_sectors[(int)direction - 1];
					if( that.Sector != null )
					{
						that.Offset -= VoxelSector.ZVOXELBLOCSIZE_Y * ( VoxelSector.ZVOXELBLOCSIZE_X - 2 );
					}
				}
				break;
			case VoxelSector.RelativeVoxelOrds.BEHIND:
				if( ( that.Offset & ( VoxelSector.ZVOXELBLOCMASK_Z << ( VoxelSector.ZVOXELBLOCSHIFT_X + VoxelSector.ZVOXELBLOCSHIFT_Y ) ) ) != 0 )
				{
					that.Offset -= VoxelSector.ZVOXELBLOCSIZE_Y * VoxelSector.ZVOXELBLOCSIZE_X;
				}
				else
				{
					that.Sector = self.Sector.near_sectors[(int)direction - 1];
					if( that.Sector != null )
					{
						that.Offset += ( VoxelSector.ZVOXELBLOCSIZE_X * VoxelSector.ZVOXELBLOCSIZE_Y * ( VoxelSector.ZVOXELBLOCSIZE_Z - 2 ) );
					}
				}
				break;
			case VoxelSector.RelativeVoxelOrds.AHEAD:
				if( ( that.Offset & ( VoxelSector.ZVOXELBLOCMASK_Z << ( VoxelSector.ZVOXELBLOCSHIFT_X + VoxelSector.ZVOXELBLOCSHIFT_Y ) ) ) != ( VoxelSector.ZVOXELBLOCMASK_Z << ( VoxelSector.ZVOXELBLOCSHIFT_X + VoxelSector.ZVOXELBLOCSHIFT_Y ) ) )
				{
					that.Offset += VoxelSector.ZVOXELBLOCSIZE_Y * VoxelSector.ZVOXELBLOCSIZE_X;
				}
				else
				{
					that.Sector = self.Sector.near_sectors[(int)direction - 1];
					if( that.Sector != null )
					{
						that.Offset -= ( VoxelSector.ZVOXELBLOCSIZE_X * VoxelSector.ZVOXELBLOCSIZE_Y * ( VoxelSector.ZVOXELBLOCSIZE_Z - 2 ) );
					}
				}
				break;
			case VoxelSector.RelativeVoxelOrds.BELOW:
				if( ( that.Offset & ( VoxelSector.ZVOXELBLOCMASK_Y ) ) != 0 )
				{
					that.Offset--;
				}
				else
				{
					that.Sector = self.Sector.near_sectors[(int)direction - 1];
					if( that.Sector != null )
					{
						that.Offset += ( VoxelSector.ZVOXELBLOCSIZE_Y - 2 );
					}
				}
				break;
			case VoxelSector.RelativeVoxelOrds.ABOVE:
				if( ( that.Offset & ( VoxelSector.ZVOXELBLOCMASK_Y ) ) != VoxelSector.ZVOXELBLOCMASK_Y )
				{
					that.Offset++;
				}
				else
				{
					that.Sector = self.Sector.near_sectors[(int)direction - 1];
					if( that.Sector != null )
					{
						that.Offset -= ( VoxelSector.ZVOXELBLOCSIZE_Y - 2 );
					}
				}
				break;
			}
			if( that.Sector != null )
			{
				that.Type = self.Sector.VoxelTypeManager.VoxelTable[that.Sector.Data.Data[that.Offset]];
				that.VoxelExtension = that.Sector.Data.OtherInfos[that.Offset];
			}
			else
			{
				that.Type = null;
				that.VoxelExtension = null;
			}
		}
コード例 #3
0
ファイル: VoxelRef.cs プロジェクト: d3x0r/Voxelarium
		public static void GetNearAheadVoxelRef( out NearVoxelRef that, ref VoxelRef self )
		{
			that.Sector = self.Sector;
			that.Offset = self.Offset;
				if( ( that.Offset & ( VoxelSector.ZVOXELBLOCMASK_Z << ( VoxelSector.ZVOXELBLOCSHIFT_X + VoxelSector.ZVOXELBLOCSHIFT_Y ) ) ) != ( VoxelSector.ZVOXELBLOCMASK_Z << ( VoxelSector.ZVOXELBLOCSHIFT_X + VoxelSector.ZVOXELBLOCSHIFT_Y ) ) )
					that.Offset += VoxelSector.ZVOXELBLOCSIZE_Y * VoxelSector.ZVOXELBLOCSIZE_X;
				else
				{
					that.Sector = self.Sector.near_sectors[(int)VoxelSector.RelativeVoxelOrds.AHEAD - 1];
					if( that.Sector != null )
						that.Offset -= ( VoxelSector.ZVOXELBLOCSIZE_X * VoxelSector.ZVOXELBLOCSIZE_Y * ( VoxelSector.ZVOXELBLOCSIZE_Z - 2 ) );
				}
			if( that.Sector != null )
			{
				that.Type = self.VoxelTypeManager.VoxelTable[that.Sector.Data.Data[that.Offset]];
				that.VoxelExtension = that.Sector.Data.OtherInfos[that.Offset];
			}
			else
			{
				that.Type = null;
				that.VoxelExtension = null;
			}
		}
コード例 #4
0
ファイル: VoxelRef.cs プロジェクト: d3x0r/Voxelarium
		public static void GetNearBelowVoxelRef( out NearVoxelRef that, ref VoxelRef self )
		{
			that.Sector = self.Sector;
			that.Offset = self.Offset;
				if( ( that.Offset & ( VoxelSector.ZVOXELBLOCMASK_Y ) ) != 0 )
					that.Offset--;
				else
				{
					that.Sector = self.Sector.near_sectors[(int)VoxelSector.RelativeVoxelOrds.BELOW - 1];
					if( that.Sector != null )
						that.Offset += ( VoxelSector.ZVOXELBLOCSIZE_Y - 2 );
				}
			if( that.Sector != null )
			{
				that.Type = self.VoxelTypeManager.VoxelTable[that.Sector.Data.Data[that.Offset]];
				that.VoxelExtension = that.Sector.Data.OtherInfos[that.Offset];
			}
			else
			{
				that.Type = null;
				that.VoxelExtension = null;
			}
		}
コード例 #5
0
ファイル: VoxelWorld.cs プロジェクト: d3x0r/Voxelarium
		public void Swap( ref VoxelRef self, ref NearVoxelRef other, VoxelSector.ModifiedFieldFlags importance )
		{
			ushort selfType = self.Type.properties.Type;// Sector.Data.Data[self.Offset];
			VoxelExtension selfOtherInfo = self.VoxelExtension;//Sector.Data.OtherInfos[self.Offset];
			ushort otherType = other.Type.properties.Type;//Sector.Data.Data[other.Offset];
			VoxelExtension otherOtherInfo = other.VoxelExtension;//.Sector.Data.OtherInfos[other.Offset];

			self.Sector.Data.Data[self.Offset] = otherType;
			self.Sector.Data.OtherInfos[self.Offset] = otherOtherInfo;
			other.Sector.Data.Data[other.Offset] = selfType;
			other.Sector.Data.OtherInfos[other.Offset] = selfOtherInfo;

			self.Sector.Culler.CullSingleVoxel( self.Sector, self.Offset );
			other.Sector.Culler.CullSingleVoxel( other.Sector, other.Offset );
			self.Sector.Flag_IsModified |= importance;
			other.Sector.Flag_IsModified |= importance;
		}