C# Voxel and Physics Game
Loosely based off of BlackVoxel
http://blackvoxel.com/ https://github.com/Blackvoxel/Blackvoxel
Uses OpenTK for graphics OpenGL based BEPU Physics for physics TrueTypeSharp library for rendering fonts Protobuf-net for network serialization
Target to Android Eventually so attempting to stick to pure C#
Needs : Font support