void SetDefault() { var deflt = new MyGameDefinition(); deflt.SessionComponents = SessionComponents; deflt.Id = Default; MyDefinitionManagerBase.Static.GetLoadingSet().AddOrRelaceDefinition(deflt); }
private void SetDefault() { var deflt = new MyGameDefinition { SessionComponents = SessionComponents, Id = Default }; MyDefinitionManagerBase.Static.GetLoadingSet().AddOrRelaceDefinition(deflt); }