void SetDefault()
        {
            var deflt = new MyGameDefinition();

            deflt.SessionComponents = SessionComponents;
            deflt.Id = Default;

            MyDefinitionManagerBase.Static.GetLoadingSet().AddOrRelaceDefinition(deflt);
        }
        private void SetDefault()
        {
            var deflt = new MyGameDefinition
            {
                SessionComponents = SessionComponents,
                Id = Default
            };

            MyDefinitionManagerBase.Static.GetLoadingSet().AddOrRelaceDefinition(deflt);
        }