// Use this for initialization void Start() { glove3D = m_Glove.GetComponent <VRTRIXGloveDataStreaming>(); }
// Use this for initialization void Start() { overlappingColliders = new Collider[ColliderArraySize]; gloveVR = GetComponentInParent <VRTRIXGloveDataStreaming>(); }
// Use this for initialization void Start() { Shield_Ref = VRTRIXGloveDataStreaming.CheckDeviceModelName(HANDTYPE.NONE, InteractiveDevice.SHIELD); Shield = gameObject; isHoveredbyHand = false; }
// Use this for initialization void Start() { glove3D = this.gameObject.GetComponent <VRTRIXGloveDataStreaming>(); }
// Use this for initialization void Start() { Ex_Ref = VRTRIXGloveDataStreaming.CheckDeviceModelName(HANDTYPE.NONE, InteractiveDevice.EXTINGUISHER); Ex = gameObject; isHoveredbyHand = false; }