コード例 #1
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 // Use this for initialization
 void Start()
 {
     glove3D = m_Glove.GetComponent <VRTRIXGloveDataStreaming>();
 }
コード例 #2
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 // Use this for initialization
 void Start()
 {
     overlappingColliders = new Collider[ColliderArraySize];
     gloveVR = GetComponentInParent <VRTRIXGloveDataStreaming>();
 }
コード例 #3
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 // Use this for initialization
 void Start()
 {
     Shield_Ref      = VRTRIXGloveDataStreaming.CheckDeviceModelName(HANDTYPE.NONE, InteractiveDevice.SHIELD);
     Shield          = gameObject;
     isHoveredbyHand = false;
 }
 // Use this for initialization
 void Start()
 {
     glove3D = this.gameObject.GetComponent <VRTRIXGloveDataStreaming>();
 }
コード例 #5
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 // Use this for initialization
 void Start()
 {
     Ex_Ref          = VRTRIXGloveDataStreaming.CheckDeviceModelName(HANDTYPE.NONE, InteractiveDevice.EXTINGUISHER);
     Ex              = gameObject;
     isHoveredbyHand = false;
 }