public void Respawn() { if (currentStation_ != null) { currentStation_.ExitStation(); } CloseMenu(); Teleport(descriptor_.spawns[0], false); }
public void Respawn() { if (currentStation_ != null) { currentStation_.ExitStation(); } CloseMenu(); Teleport(descriptor_.spawns[0], false); CyanEmuMain.PlayerRespawned(player_.player); }
public void Respawn() { if (currentStation_ != null) { currentStation_.ExitStation(); } CloseMenu(); Teleport(CyanEmuMain.GetNextSpawnPoint(), false); CyanEmuMain.PlayerRespawned(player_.player); }