public void Respawn()
 {
     if (currentStation_ != null)
     {
         currentStation_.ExitStation();
     }
     CloseMenu();
     Teleport(descriptor_.spawns[0], false);
 }
Exemple #2
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 public void Respawn()
 {
     if (currentStation_ != null)
     {
         currentStation_.ExitStation();
     }
     CloseMenu();
     Teleport(descriptor_.spawns[0], false);
     CyanEmuMain.PlayerRespawned(player_.player);
 }
Exemple #3
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        public void Respawn()
        {
            if (currentStation_ != null)
            {
                currentStation_.ExitStation();
            }

            CloseMenu();
            Teleport(CyanEmuMain.GetNextSpawnPoint(), false);
            CyanEmuMain.PlayerRespawned(player_.player);
        }