public GameUpdate(Utility.StateMachine <IGameEntry> machine) : base(machine) { m_nStateID = (int)GameState.Update; }
public DownloadFile(Utility.StateMachine <IGameEntry> machine) : base(machine) { m_nStateID = (int)GameState.DownLoad; }
public CopyFile(Utility.StateMachine <IGameEntry> machine) : base(machine) { m_nStateID = (int)GameState.CopyFile; }
public GameStateBase(Utility.StateMachine <IGameEntry> machine) { m_Statemachine = machine; }