void RpcDoShootEffect(float increaseSpeed, bool _hitScan) { if (isLocalPlayer) { return; } GameObject MoveArrow; MoveArrow = Instantiate(vfx[1], firePoint.transform.position, Quaternion.identity); MoveArrow.transform.localRotation = firstPerson.GetCamRotation(); MoveArrow.GetComponent <MoveServerArrow>().UpdateSpeed(increaseSpeed, _hitScan, null); increaseSpeed = speed; }