void EndRound() { //Cursor.visible = true; //UnityStandardAssets.Characters.FirstPerson.FirstPersonController firstPersController = GameObject.FindObjectOfType<UnityStandardAssets.Characters.FirstPerson.FirstPersonController>(); currTime = 0; firstPersonController.DisableFPSMouse(); if (OnEndRound != null) { OnEndRound(); } Debug.Log("roundEnd"); if (GhostManager.totalIntruders > 0) { if (OnLostRound != null) { OnLostRound(); } Debug.Log("yahlost"); } else { if (OnEndRound != null) { OnEndRound(); } Debug.Log("you wonnn"); } }