public void Crouch(bool crouch) { Debug.Log("Crouching " + crouch); if (gameObject.CompareTag("Player")) { CameraManager.Instance.ToggleCrouch(crouch); } AdjustCharControl(crouch); if (charAnimator != null && charAnimator.isActiveAndEnabled) { charAnimator.SetBool("Crouch", crouch); } if (playerCont != null) { playerCont.Crouch(_isCrouching); } }