public static int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.UnassignedReferenceException o; if(argc==1){ o=new UnityEngine.UnassignedReferenceException(); pushValue(l,true); pushValue(l,o); return 2; } else if(argc==2){ System.String a1; checkType(l,2,out a1); o=new UnityEngine.UnassignedReferenceException(a1); pushValue(l,true); pushValue(l,o); return 2; } else if(argc==3){ System.String a1; checkType(l,2,out a1); System.Exception a2; checkType(l,3,out a2); o=new UnityEngine.UnassignedReferenceException(a1,a2); pushValue(l,true); pushValue(l,o); return 2; } return error(l,"New object failed."); } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.UnassignedReferenceException o; if (matchType(l, 1)) { o = new UnityEngine.UnassignedReferenceException(); pushObject(l, o); return(1); } else if (matchType(l, 1, typeof(string))) { System.String a1; checkType(l, 1, out a1); o = new UnityEngine.UnassignedReferenceException(a1); pushObject(l, o); return(1); } else if (matchType(l, 1, typeof(string), typeof(System.Exception))) { System.String a1; checkType(l, 1, out a1); System.Exception a2; checkType(l, 2, out a2); o = new UnityEngine.UnassignedReferenceException(a1, a2); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
static public int constructor(IntPtr l) { int argc = LuaDLL.lua_gettop(l); UnityEngine.UnassignedReferenceException o; if (argc == 1) { o = new UnityEngine.UnassignedReferenceException(); pushObject(l, o); return(1); } else if (argc == 2) { System.String a1; checkType(l, 2, out a1); o = new UnityEngine.UnassignedReferenceException(a1); pushObject(l, o); return(1); } else if (argc == 3) { System.String a1; checkType(l, 2, out a1); System.Exception a2; checkType(l, 3, out a2); o = new UnityEngine.UnassignedReferenceException(a1, a2); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); UnityEngine.UnassignedReferenceException o; if (argc == 1) { o = new UnityEngine.UnassignedReferenceException(); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 2) { System.String a1; checkType(l, 2, out a1); o = new UnityEngine.UnassignedReferenceException(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 3) { System.String a1; checkType(l, 2, out a1); System.Exception a2; checkType(l, 3, out a2); o = new UnityEngine.UnassignedReferenceException(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int ctor_s(IntPtr l) { try { UnityEngine.UnassignedReferenceException o; o = new UnityEngine.UnassignedReferenceException(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int ctor__String_s(IntPtr l) { try { UnityEngine.UnassignedReferenceException o; System.String a1; checkType(l, 1, out a1); o = new UnityEngine.UnassignedReferenceException(a1); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.UnassignedReferenceException o; if (argc == 3) { System.String a1; checkType(l, 2, out a1); System.Exception a2; checkType(l, 3, out a2); o = new UnityEngine.UnassignedReferenceException(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 2) { System.String a1; checkType(l, 2, out a1); o = new UnityEngine.UnassignedReferenceException(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 1) { o = new UnityEngine.UnassignedReferenceException(); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }