public override void GetWeaponKnockback(Player player, ref float knockback) { knockback = knockback + ExampleDamagePlayer.ModPlayer(player).chemicalKnockback; }
public override void GetWeaponCrit(Player player, ref int crit) { crit = crit + ExampleDamagePlayer.ModPlayer(player).chemicalCrit; }
public override void GetWeaponDamage(Player player, ref int damage) { damage = (int)(damage * ExampleDamagePlayer.ModPlayer(player).chemicalDamage + 5E-06f); }