Inheritance: System.SystemException
 public static int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.UnassignedReferenceException o;
         if(argc==1){
             o=new UnityEngine.UnassignedReferenceException();
             pushValue(l,true);
             pushValue(l,o);
             return 2;
         }
         else if(argc==2){
             System.String a1;
             checkType(l,2,out a1);
             o=new UnityEngine.UnassignedReferenceException(a1);
             pushValue(l,true);
             pushValue(l,o);
             return 2;
         }
         else if(argc==3){
             System.String a1;
             checkType(l,2,out a1);
             System.Exception a2;
             checkType(l,3,out a2);
             o=new UnityEngine.UnassignedReferenceException(a1,a2);
             pushValue(l,true);
             pushValue(l,o);
             return 2;
         }
         return error(l,"New object failed.");
     }
     catch(Exception e) {
         return error(l,e);
     }
 }
 static public int constructor(IntPtr l)
 {
     LuaDLL.lua_remove(l, 1);
     UnityEngine.UnassignedReferenceException o;
     if (matchType(l, 1))
     {
         o = new UnityEngine.UnassignedReferenceException();
         pushObject(l, o);
         return(1);
     }
     else if (matchType(l, 1, typeof(string)))
     {
         System.String a1;
         checkType(l, 1, out a1);
         o = new UnityEngine.UnassignedReferenceException(a1);
         pushObject(l, o);
         return(1);
     }
     else if (matchType(l, 1, typeof(string), typeof(System.Exception)))
     {
         System.String a1;
         checkType(l, 1, out a1);
         System.Exception a2;
         checkType(l, 2, out a2);
         o = new UnityEngine.UnassignedReferenceException(a1, a2);
         pushObject(l, o);
         return(1);
     }
     LuaDLL.luaL_error(l, "New object failed.");
     return(0);
 }
    static public int constructor(IntPtr l)
    {
        int argc = LuaDLL.lua_gettop(l);

        UnityEngine.UnassignedReferenceException o;
        if (argc == 1)
        {
            o = new UnityEngine.UnassignedReferenceException();
            pushObject(l, o);
            return(1);
        }
        else if (argc == 2)
        {
            System.String a1;
            checkType(l, 2, out a1);
            o = new UnityEngine.UnassignedReferenceException(a1);
            pushObject(l, o);
            return(1);
        }
        else if (argc == 3)
        {
            System.String a1;
            checkType(l, 2, out a1);
            System.Exception a2;
            checkType(l, 3, out a2);
            o = new UnityEngine.UnassignedReferenceException(a1, a2);
            pushObject(l, o);
            return(1);
        }
        LuaDLL.luaL_error(l, "New object failed.");
        return(0);
    }
Exemple #4
0
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.UnassignedReferenceException o;
         if (argc == 1)
         {
             o = new UnityEngine.UnassignedReferenceException();
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 2)
         {
             System.String a1;
             checkType(l, 2, out a1);
             o = new UnityEngine.UnassignedReferenceException(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 3)
         {
             System.String a1;
             checkType(l, 2, out a1);
             System.Exception a2;
             checkType(l, 3, out a2);
             o = new UnityEngine.UnassignedReferenceException(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int ctor_s(IntPtr l)
 {
     try {
         UnityEngine.UnassignedReferenceException o;
         o = new UnityEngine.UnassignedReferenceException();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ctor__String_s(IntPtr l)
 {
     try {
         UnityEngine.UnassignedReferenceException o;
         System.String a1;
         checkType(l, 1, out a1);
         o = new UnityEngine.UnassignedReferenceException(a1);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #7
0
 static public int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.UnassignedReferenceException o;
         if (argc == 3)
         {
             System.String a1;
             checkType(l, 2, out a1);
             System.Exception a2;
             checkType(l, 3, out a2);
             o = new UnityEngine.UnassignedReferenceException(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 2)
         {
             System.String a1;
             checkType(l, 2, out a1);
             o = new UnityEngine.UnassignedReferenceException(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 1)
         {
             o = new UnityEngine.UnassignedReferenceException();
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }