SelectCurrentParagraph() public method

public SelectCurrentParagraph ( ) : void
return void
コード例 #1
0
ファイル: GUI.cs プロジェクト: guozanhua/UnityDecompiled
		private static void HandleTextFieldEventForDesktop(Rect position, int id, GUIContent content, bool multiline, int maxLength, GUIStyle style, TextEditor editor)
		{
			Event current = Event.current;
			bool flag = false;
			switch (current.type)
			{
			case EventType.MouseDown:
				if (position.Contains(current.mousePosition))
				{
					GUIUtility.hotControl = id;
					GUIUtility.keyboardControl = id;
					editor.m_HasFocus = true;
					editor.MoveCursorToPosition(Event.current.mousePosition);
					if (Event.current.clickCount == 2 && GUI.skin.settings.doubleClickSelectsWord)
					{
						editor.SelectCurrentWord();
						editor.DblClickSnap(TextEditor.DblClickSnapping.WORDS);
						editor.MouseDragSelectsWholeWords(true);
					}
					if (Event.current.clickCount == 3 && GUI.skin.settings.tripleClickSelectsLine)
					{
						editor.SelectCurrentParagraph();
						editor.MouseDragSelectsWholeWords(true);
						editor.DblClickSnap(TextEditor.DblClickSnapping.PARAGRAPHS);
					}
					current.Use();
				}
				break;
			case EventType.MouseUp:
				if (GUIUtility.hotControl == id)
				{
					editor.MouseDragSelectsWholeWords(false);
					GUIUtility.hotControl = 0;
					current.Use();
				}
				break;
			case EventType.MouseDrag:
				if (GUIUtility.hotControl == id)
				{
					if (current.shift)
					{
						editor.MoveCursorToPosition(Event.current.mousePosition);
					}
					else
					{
						editor.SelectToPosition(Event.current.mousePosition);
					}
					current.Use();
				}
				break;
			case EventType.KeyDown:
				if (GUIUtility.keyboardControl != id)
				{
					return;
				}
				if (editor.HandleKeyEvent(current))
				{
					current.Use();
					flag = true;
					content.text = editor.content.text;
				}
				else
				{
					if (current.keyCode == KeyCode.Tab || current.character == '\t')
					{
						return;
					}
					char character = current.character;
					if (character == '\n' && !multiline && !current.alt)
					{
						return;
					}
					Font font = style.font;
					if (!font)
					{
						font = GUI.skin.font;
					}
					if (font.HasCharacter(character) || character == '\n')
					{
						editor.Insert(character);
						flag = true;
					}
					else
					{
						if (character == '\0')
						{
							if (Input.compositionString.Length > 0)
							{
								editor.ReplaceSelection(string.Empty);
								flag = true;
							}
							current.Use();
						}
					}
				}
				break;
			case EventType.Repaint:
				if (GUIUtility.keyboardControl != id)
				{
					style.Draw(position, content, id, false);
				}
				else
				{
					editor.DrawCursor(content.text);
				}
				break;
			}
			if (GUIUtility.keyboardControl == id)
			{
				GUIUtility.textFieldInput = true;
			}
			if (flag)
			{
				GUI.changed = true;
				content.text = editor.content.text;
				if (maxLength >= 0 && content.text.Length > maxLength)
				{
					content.text = content.text.Substring(0, maxLength);
				}
				current.Use();
			}
		}