MoveLineEnd() public method

public MoveLineEnd ( ) : void
return void
コード例 #1
0
ファイル: UIUnityEvents.cs プロジェクト: HexHash/LegacyRust
 private static bool PerformOperation(TextEditor te, UIUnityEvents.TextEditOp operation)
 {
     switch (operation)
     {
         case UIUnityEvents.TextEditOp.MoveLeft:
         {
             te.MoveLeft();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveRight:
         {
             te.MoveRight();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveUp:
         {
             te.MoveUp();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveDown:
         {
             te.MoveDown();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveLineStart:
         {
             te.MoveLineStart();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveLineEnd:
         {
             te.MoveLineEnd();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveTextStart:
         {
             te.MoveTextStart();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveTextEnd:
         {
             te.MoveTextEnd();
             break;
         }
         case UIUnityEvents.TextEditOp.MovePageUp:
         case UIUnityEvents.TextEditOp.MovePageDown:
         case UIUnityEvents.TextEditOp.SelectPageUp:
         case UIUnityEvents.TextEditOp.SelectPageDown:
         {
             Debug.Log(string.Concat("Unimplemented: ", operation));
             break;
         }
         case UIUnityEvents.TextEditOp.MoveGraphicalLineStart:
         {
             te.MoveGraphicalLineStart();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveGraphicalLineEnd:
         {
             te.MoveGraphicalLineEnd();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveWordLeft:
         {
             te.MoveWordLeft();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveWordRight:
         {
             te.MoveWordRight();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveParagraphForward:
         {
             te.MoveParagraphForward();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveParagraphBackward:
         {
             te.MoveParagraphBackward();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveToStartOfNextWord:
         {
             te.MoveToStartOfNextWord();
             break;
         }
         case UIUnityEvents.TextEditOp.MoveToEndOfPreviousWord:
         {
             te.MoveToEndOfPreviousWord();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectLeft:
         {
             te.SelectLeft();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectRight:
         {
             te.SelectRight();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectUp:
         {
             te.SelectUp();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectDown:
         {
             te.SelectDown();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectTextStart:
         {
             te.SelectTextStart();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectTextEnd:
         {
             te.SelectTextEnd();
             break;
         }
         case UIUnityEvents.TextEditOp.ExpandSelectGraphicalLineStart:
         {
             te.ExpandSelectGraphicalLineStart();
             break;
         }
         case UIUnityEvents.TextEditOp.ExpandSelectGraphicalLineEnd:
         {
             te.ExpandSelectGraphicalLineEnd();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectGraphicalLineStart:
         {
             te.SelectGraphicalLineStart();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectGraphicalLineEnd:
         {
             te.SelectGraphicalLineEnd();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectWordLeft:
         {
             te.SelectWordLeft();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectWordRight:
         {
             te.SelectWordRight();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectToEndOfPreviousWord:
         {
             te.SelectToEndOfPreviousWord();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectToStartOfNextWord:
         {
             te.SelectToStartOfNextWord();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectParagraphBackward:
         {
             te.SelectParagraphBackward();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectParagraphForward:
         {
             te.SelectParagraphForward();
             break;
         }
         case UIUnityEvents.TextEditOp.Delete:
         {
             return te.Delete();
         }
         case UIUnityEvents.TextEditOp.Backspace:
         {
             return te.Backspace();
         }
         case UIUnityEvents.TextEditOp.DeleteWordBack:
         {
             return te.DeleteWordBack();
         }
         case UIUnityEvents.TextEditOp.DeleteWordForward:
         {
             return te.DeleteWordForward();
         }
         case UIUnityEvents.TextEditOp.Cut:
         {
             return te.Cut();
         }
         case UIUnityEvents.TextEditOp.Copy:
         {
             te.Copy();
             break;
         }
         case UIUnityEvents.TextEditOp.Paste:
         {
             return te.Paste();
         }
         case UIUnityEvents.TextEditOp.SelectAll:
         {
             te.SelectAll();
             break;
         }
         case UIUnityEvents.TextEditOp.SelectNone:
         {
             te.SelectNone();
             break;
         }
         default:
         {
             goto case UIUnityEvents.TextEditOp.SelectPageDown;
         }
     }
     return false;
 }
コード例 #2
0
ファイル: PlayerDice.cs プロジェクト: eledezma/CodeEscape
    //*******************************************************


    //Includes all the GUI elements
    //*******************************************************
    public void OnGUI()
    {

        if (!atPlayerWall)
        {  //If not at wall terminal jack in - "show crosshair"
            Vector3 mPos = Input.mousePosition;
            //GUI.DrawTexture (new Rect (mPos.x - 32, Screen.height - mPos.y - 32, 64, 64), cursorImage);
        }
        else if (atPlayerWall && Input.GetKeyDown("e"))
        {
            //GameObject.Find("Initialization").GetComponent<CursorTime>().showCursor=false;
            //If at wall terminal show default cursor instead
        }

        if (guiEnabled)
        {
            GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "List of Functions");

            if (showError)
            {
                GUI.Label(new Rect(Screen.width * 0.4f, Screen.height * 0.45f, Screen.width * 0.3f, Screen.height * 0.1f), errorString);
                if (GUI.Button(new Rect(Screen.width * 0.47f, Screen.height * 0.55f, Screen.width * 0.06f, Screen.height * 0.04f), "sorry"))
                {
                    showError = false;
                }
            }
            GUI.SetNextControlName("textarea");
            GUI.TextArea(new Rect(Screen.width * 0.2f, Screen.width * 0.04f, Screen.width * 0.75f, Screen.height * 0.75f), code);

            if (showError)
            {
                GUI.Label(new Rect(Screen.width * 0.4f, Screen.height * 0.45f, Screen.width * 0.3f, Screen.height * 0.1f), errorString);
                if (GUI.Button(new Rect(Screen.width * 0.47f, Screen.height * 0.55f, Screen.width * 0.06f, Screen.height * 0.04f), "sorry"))
                {
                    showError = false;
                }
            }

            editor = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl);
            editor.SelectNone();
            editor.MoveLineEnd();

            int temp;




            // Button that inserts the method that shoots a bullet
            if (GUI.Button(new Rect(Screen.width * 0.02f, Screen.height * 0.48f, Screen.width * 0.1f, Screen.height * 0.05f), "Cheat now!"))
            {
                GUI.FocusControl("textarea");
                editor = goToNextEmptyLine(editor, code);
                code = "public class game{\n" +
                        "\tpublic static void main(String[] args){\n" +
                        "\t\tint rolledNumber = (int)(Math.random() * 6 ) + 1;\n" +
                        "\t\tswitch(rolledNumber){\n" +
                        "\t\t\tcase 1:\n" +
                        "\t\t\t\ttopFace = 1;\n" +
                        "\t\t\tcase 2:\n" +
                        "\t\t\t\ttopFace = 2;\n" +
                        "\t\t\tcase 3:\n" +
                        "\t\t\t\ttopFace = 3;\n" +
                        "\t\t\tcase 4:\n" +
                        "\t\t\t\ttopFace = 4;\n" +
                        "\t\t\tcase 5:\n" +
                        "\t\t\t\ttopFace = 5;\n" +
                        "\t\t\tcase 6:\n" +
                        "\t\t\t\ttopFace = 6;\n" +
                        "\t\t}\n" +
                        "\t\ttopFace = 6;\n" +
                        "\t}\n" +
                        "}";
                facesClicked = true;
            }

            // Button that activates the user's code
            if (GUI.Button(new Rect(Screen.width * 0.6f, Screen.height * 0.9f, Screen.width * 0.08f, Screen.height * 0.05f), "Submit"))
            {
                TextChanger.Update();
                if (facesClicked)
                {
                    GameObject.Find("Initialization").GetComponent<PoisonTime>().cheating = true;
                    GameObject.Find("d67").GetComponent<DiceRotateLoaded>().loaded = true;

                }
                resume();
            }

            // Button that closes the UI and disregards changes
            if (GUI.Button(new Rect(Screen.width * 0.7f, Screen.height * 0.9f, Screen.width * 0.08f, Screen.height * 0.05f), "Cancel"))
            {
                resume();
            }

            // Button that restores the code in the textArea to its original state
            if (GUI.Button(new Rect(Screen.width * 0.8f, Screen.height * 0.9f, Screen.width * 0.08f, Screen.height * 0.05f), "Reset"))
            {
                code = restoreCode();
                text = "";
                //output="";
                forStart = 0;
                forFinish = 0;
                value = 0;
            }
        }
    }
コード例 #3
0
ファイル: OpponentDice.cs プロジェクト: eledezma/CodeEscape
    //*******************************************************


    //Includes all the GUI elements
    //*******************************************************
    public void OnGUI()
    {

        if (!atOpponentWall)
        {  //If not at wall terminal jack in - "show crosshair"
            Vector3 mPos = Input.mousePosition;
            //GUI.DrawTexture (new Rect (mPos.x - 32, Screen.height - mPos.y - 32, 64, 64), cursorImage);
        }
        else if (atOpponentWall && Input.GetKeyDown("e"))
        {
            //GameObject.Find("Initialization").GetComponent<CursorTime>().showCursor=false;
            //If at wall terminal show default cursor instead
        }

        if (guiEnabled)
        {
            GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "List of Functions");

            if (showError)
            {
                GUI.Label(new Rect(Screen.width * 0.4f, Screen.height * 0.45f, Screen.width * 0.3f, Screen.height * 0.1f), errorString);
                if (GUI.Button(new Rect(Screen.width * 0.47f, Screen.height * 0.55f, Screen.width * 0.06f, Screen.height * 0.04f), "sorry"))
                {
                    showError = false;
                }
            }
            GUI.SetNextControlName("textarea");
            GUI.TextArea(new Rect(Screen.width * 0.3f, Screen.width * 0.04f, Screen.width * 0.65f, Screen.height * 0.75f), code);

            if (showError)
            {
                GUI.Label(new Rect(Screen.width * 0.4f, Screen.height * 0.45f, Screen.width * 0.3f, Screen.height * 0.1f), errorString);
                if (GUI.Button(new Rect(Screen.width * 0.47f, Screen.height * 0.55f, Screen.width * 0.06f, Screen.height * 0.04f), "sorry"))
                {
                    showError = false;
                }
            }

            editor = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl);
            editor.SelectNone();
            editor.MoveLineEnd();


        

            int temp;



            // for loop starting value textfield
            //*******************************************************
            string fs = GUI.TextField(new Rect(Screen.width * 0.22f, Screen.height * 0.28f, Screen.width * 0.04f, Screen.height * 0.05f), forStart.ToString());
            if (int.TryParse(fs, out temp))
            {
                forStart = Mathf.Clamp(temp, 0, 100);
            }
            else if (fs == "")
            {
                forStart = 0;
            }
            //*******************************************************
            GUI.Label(new Rect(Screen.width * 0.22f, Screen.height * 0.24f, Screen.width * 0.04f, Screen.height * 0.05f), ("start"));  	//for loop parameter title

            //for loop ending value textfield
            //*******************************************************
            string ff = GUI.TextField(new Rect(Screen.width * 0.26f, Screen.height * 0.28f, Screen.width * 0.04f, Screen.height * 0.05f), forFinish.ToString());
            if (int.TryParse(ff, out temp))
            {
                forFinish = Mathf.Clamp(temp, 0, 100);
            }
            else if (ff == "")
            {
                forFinish = 0;
            }
            //*******************************************************

            string val = GUI.TextField(new Rect(Screen.width * 0.22f, Screen.height * 0.56f, Screen.width * 0.04f, Screen.height * 0.05f), value.ToString());
            if (int.TryParse(val, out temp))
            {
                value = Mathf.Clamp(temp, 0, 100);
            }
            else if (val == "")
            {
                value = 0;
            }


            GUI.Label(new Rect(Screen.width * 0.26f, Screen.height * 0.24f, Screen.width * 0.04f, Screen.height * 0.05f), ("finish"));  	//for loop parameter title


            // Button that inserts a Random generator function
            if (GUI.Button(new Rect(Screen.width * 0.02f, Screen.height * 0.28f, Screen.width * 0.2f, Screen.height * 0.1f), "Assign a Random int between"))
            {
                GUI.FocusControl("textarea");
                editor = goToNextEmptyLine(editor, code);
                int num = getNumOfTabs(code, editor.pos);
                if ((countLinesBefore(code, editor.pos) >= 2) && (countLinesAfter(code, editor.pos) >= 2) && isBlankLine(code, editor.pos))
                {
                    randClicked = true;
                    if (!switchClicked && !facesClicked)
                        rand1 = true;
                    if ((forFinish == 6) && (forStart == 1))
                    {
                        randCorrect = true;
                        code = addToCode(code, editor, "rolledNumber = (int)(Math.random() * " + ff + " + " + fs + ");\n" + addedTabs(num));
                    }
                    else
                    {
                        randCorrect = false;
                        errorString = randFalseError;
                        showError = true;
                    }
                }
                else
                {
                    errorString = cantType;
                    showError = true;
                }

            }
            // Button inserts a switch statement
            if (GUI.Button(new Rect(Screen.width * 0.02f, Screen.height * 0.42f, Screen.width * 0.2f, Screen.height * 0.1f), "Add Switch Statement"))
            {
                GUI.FocusControl("textarea");
                editor = goToNextEmptyLine(editor, code);
                editor.MoveLineEnd();
                int num = getNumOfTabs(code, editor.pos);
                if ((countLinesBefore(code, editor.pos) >= 2) && (countLinesAfter(code, editor.pos) >= 2) && isBlankLine(code, editor.pos))
                {
                    if (!switchClicked)
                    {
                        code = addToCode(code, editor, "switch(rolledNumber){\n" +
                                addedTabs(num) + "\tcase 1:\n" + "\t\t"
                                + addedTabs(num) + "\n"
                                + addedTabs(num) + "\t\tbreak;\n"
                                + addedTabs(num) + "\tcase 2:\n" + "\t\t"
                                + addedTabs(num) + "\n"
                                + addedTabs(num) + "\t\tbreak;\n"
                                + addedTabs(num) + "\tcase 3:\n" + "\t\t"
                                + addedTabs(num) + "\n"
                                + addedTabs(num) + "\t\tbreak;\n"
                                + addedTabs(num) + "\tcase 4:\n" + "\t\t"
                                + addedTabs(num) + "\n"
                                + addedTabs(num) + "\t\tbreak;\n"
                                + addedTabs(num) + "\tcase 5:\n" + "\t\t"
                                + addedTabs(num) + "\n"
                                + addedTabs(num) + "\t\tbreak;\n"
                                + addedTabs(num) + "\tcase 6:\n" + "\t\t"
                                + addedTabs(num) + "\n"
                                + addedTabs(num) + "\t\tbreak;\n"
                                + addedTabs(num) + "\tdefault:\n"
                                + addedTabs(num) + "\t\tSystem.out.println(\"Wrong value, check your random generation\");");
                        switchClicked = true;
                    }
                    else
                    {
                        errorString = switch1Error;
                        showError = true;
                    }
                    if (randClicked && !facesClicked)
                        switch2 = true;
                }
                else
                {
                    errorString = cantType;
                    showError = true;
                }
            }


            // Button that assigns a number to face
            if (GUI.Button(new Rect(Screen.width * 0.02f, Screen.height * 0.56f, Screen.width * 0.2f, Screen.height * 0.1f), "Assign an int to topFace"))
            {
                GUI.FocusControl("textarea");
                editor = goToNextEmptyLine(editor, code);
                if (randClicked && switchClicked)
                    face3 = true;

                if (((value == 1) || (value == 2) || (value == 3) || (value == 4) || (value == 5)) && !randClicked && !switchClicked)
                {
                    errorString = cheatError;
                    showError = true;

                }
                else if ((countLinesBefore(code, editor.pos) >= 2) && (countLinesAfter(code, editor.pos) >= 2) && isBlankLine(code, editor.pos))
                {
                    if (countLinesBefore(code, editor.pos) == 7)
                        if (value == 1)
                            case1 = true;
                        else
                            case1 = false;
                    if (countLinesBefore(code, editor.pos) == 10)
                        if (value == 2)
                            case2 = true;
                        else
                            case2 = false;
                    if (countLinesBefore(code, editor.pos) == 13)
                        if (value == 3)
                            case3 = true;
                        else
                            case3 = false;
                    if (countLinesBefore(code, editor.pos) == 16)
                        if (value == 4)
                            case4 = true;
                        else
                            case4 = false;
                    if (countLinesBefore(code, editor.pos) == 19)
                        if (value == 5)
                            case5 = true;
                        else
                            case5 = false;
                    if (countLinesBefore(code, editor.pos) == 22)
                        if (value == 6)
                            case6 = true;
                        else
                            case6 = false;

                    if ((case1) && (case2) && (case3) && (case4) && (case5) && (case6))
                        facesCorrect = true;
                    if ((value > 6) || (value < 1))
                    {
                        errorString = wrongFace;
                        showError = true;
                    }
                    else
                    {
                        facesClicked = true;
                        code = addToCode(code, editor, "topFace = " + value + " ;");
                    }

                }
                else
                {
                    errorString = cantType;
                    showError = true;
                }
            }

            // Button that activates the user's code
            if (GUI.Button(new Rect(Screen.width * 0.6f, Screen.height * 0.9f, Screen.width * 0.08f, Screen.height * 0.05f), "Submit"))
            {
                TextChanger.Update();
                if (facesCorrect && face3 && switch2 && rand1 && randCorrect)
                {
					audio.PlayOneShot (missionComplete);
                    GameObject.Find("d6").GetComponent<DiceRotateLoaded>().loaded = false;
                    GameObject.Find("Initialization").GetComponent<PoisonTime>().cheating = false;
                }

                resume();
            }

            // Button that closes the UI and disregards changes
            if (GUI.Button(new Rect(Screen.width * 0.7f, Screen.height * 0.9f, Screen.width * 0.08f, Screen.height * 0.05f), "Cancel"))
            {
                code = restoreCode();
                resetValues();
                resume();
            }

            // Button that restores the code in the textArea to its original state
            if (GUI.Button(new Rect(Screen.width * 0.8f, Screen.height * 0.9f, Screen.width * 0.08f, Screen.height * 0.05f), "Reset"))
            {
                code = restoreCode();
            }
        }
    }