OnFocus() public method

public OnFocus ( ) : void
return void
コード例 #1
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 public static void CopyToClipboard(string str)
 {
     TextEditor te = new TextEditor();
     te.text = str;
     te.OnFocus();
     te.Copy();
 }
コード例 #2
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ファイル: CopyPastePatch.cs プロジェクト: yinlei/Fishing
 static void OnCopy(EventContext context)
 {
     TextEditor te = new TextEditor();
     #if (UNITY_5_3 || UNITY_5_4)
     te.text = (string)context.data;
     #else
     te.content = new GUIContent((string)context.data);
     #endif
     te.OnFocus();
     te.Copy();
 }
コード例 #3
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 /// <summary>
 /// 
 /// </summary>
 /// <param name="textField"></param>
 /// <param name="value"></param>
 public static void OnCopy(InputTextField textField, string value)
 {
     TextEditor te = new TextEditor();
     #if UNITY_5_3_OR_NEWER
     te.text = value;
     #else
     te.content = new GUIContent(value);
     #endif
     te.OnFocus();
     te.Copy();
 }
コード例 #4
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ファイル: UiPrefabWindow.cs プロジェクト: ideadreamDefy/Defy
	//绘制窗口时调用
	void OnGUI () 
	{
		GUILayout.TextArea (textShow);
		if (GUILayout.Button ("复制代码", GUILayout.Width (200))) 
		{
			TextEditor te = new TextEditor();
			te.content = new GUIContent(textShow);
			te.OnFocus();
			te.Copy();
			this.ShowNotification(new GUIContent("代码已复制"));
		}

	}
コード例 #5
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    public override void OnInspectorGUI()
    {
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("拷贝到剪贴板")) {
            List<NpcConfig> bornPoints = new List<NpcConfig>();
            configs.transform.GetComponentsInChildren<NpcConfig>(true, bornPoints);

            StringBuilder sb = new StringBuilder();
            for (int i = 0; i < bornPoints.Count; i++) {
                sb.AppendFormat("{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}", bornPoints[i].CampId, bornPoints[i].ActorId, bornPoints[i].transform.position.x, bornPoints[i].transform.position.z, bornPoints[i].transform.rotation.eulerAngles.y, bornPoints[i].Level, bornPoints[i].IsPassive);
                sb.AppendLine();
            }
            string text = sb.ToString();
            TextEditor editor = new TextEditor();
            //editor.text = text;
            editor.content = new GUIContent(text);
            editor.OnFocus();
            editor.Copy();
        }
        GUILayout.EndHorizontal();
    }
コード例 #6
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ファイル: UIInput.cs プロジェクト: Henry-T/UnityPG
	/// <summary>
	/// Notification of the input field gaining selection.
	/// </summary>

	protected void OnSelectEvent ()
	{
		selection = this;

		if (mDoInit) Init();

		if (label != null && NGUITools.GetActive(this))
		{
			label.color = activeTextColor;
#if MOBILE
			if (Application.platform == RuntimePlatform.IPhonePlayer ||
				Application.platform == RuntimePlatform.Android
#if UNITY_WP8
				|| Application.platform == RuntimePlatform.WP8Player
#endif
#if UNITY_BLACKBERRY
				|| Application.platform == RuntimePlatform.BB10Player
#endif
			)
			{
				mKeyboard = (inputType == InputType.Password) ?
					TouchScreenKeyboard.Open(mValue, TouchScreenKeyboardType.Default, false, false, true) :
					TouchScreenKeyboard.Open(mValue, (TouchScreenKeyboardType)((int)keyboardType), inputType == InputType.AutoCorrect, label.multiLine);
			}
			else
#endif
			{
				Input.imeCompositionMode = IMECompositionMode.On;
				Input.compositionCursorPos = (UICamera.current != null && UICamera.current.cachedCamera != null) ?
					UICamera.current.cachedCamera.WorldToScreenPoint(label.worldCorners[0]) :
					label.worldCorners[0];
#if !MOBILE
				mEditor = new TextEditor();
				mEditor.content = new GUIContent(mValue);
				mEditor.OnFocus();
				mEditor.MoveTextEnd();
#endif
				mDrawStart = 0;
				mDrawEnd = 0;
			}
			UpdateLabel();
		}
	}
コード例 #7
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    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
    {
        EditorGUI.BeginProperty(position, label, property);
        property.isExpanded = EditorGUI.Foldout(new Rect(position.x, position.y, 80, c_FieldHeight), property.isExpanded, label);
        if (property.isExpanded) {
            float w = position.width;
            position.width = c_LabelWidth;
            position.height = c_FieldHeight;
            float x = position.x;
            float y = position.y;
            EditorGUI.LabelField(position, label);

            InplaceSkillInfo info = property.serializedObject.targetObject as InplaceSkillInfo;
            Dictionary<int, InplaceSkillInfo.InplaceSkillPropertyInfoGroup> dict = info.Properties;
            foreach (var pair in dict) {
                int skillId = pair.Key;
                var group = pair.Value;
                position.x = x;
                position.y += c_FieldHeight;
                group.IsFoldOut = EditorGUI.Foldout(position, group.IsFoldOut, "============<" + skillId + ">============");
                if (group.IsFoldOut) {
                    //技能可视编辑特性部分
                    if (null != group.PropertyList) {
                        string lastGroup = string.Empty;
                        foreach (var p in group.PropertyList) {
                            position.x = x;
                            position.y += c_FieldHeight;
                            position.width = c_LabelWidth;
                            if (lastGroup == p.Group) {
                                EditorGUI.LabelField(position, string.Empty);
                            } else {
                                EditorGUI.LabelField(position, GetIndentLabel(p.Group));
                            }

                            position.x += c_LabelWidth;
                            position.width = 160;
                            EditorGUI.LabelField(position, null == p.Key ? string.Empty : p.Key);

                            var prop = p.Property;
                            if (null != prop && prop.Value is AnimationCurve) {
                                float tx = position.x;
                                position.x += 160;
                                EditorGUI.BeginChangeCheck();
                                object v = EditorGUI.CurveField(position, prop.Value as AnimationCurve);
                                if (EditorGUI.EndChangeCheck()) {
                                    prop.Value = v;
                                }
                                position.x = tx + 120;
                                position.width = 40;
                                if (GUI.Button(position, "拷贝")) {
                                    AnimationCurve curve = v as AnimationCurve;
                                    if (null != curve) {
                                        StringBuilder sb = new StringBuilder();
                                        for (int i = 0; i < curve.keys.Length; ++i) {
                                            Keyframe key = curve.keys[i];
                                            sb.AppendFormat("keyframe({0},{1},{2},{3});", key.time, key.value, key.inTangent, key.outTangent);
                                            sb.AppendLine();
                                        }
                                        string text = sb.ToString();
                                        TextEditor editor = new TextEditor();
                                        editor.text = text;
                                        //editor.content = new GUIContent(text);
                                        editor.OnFocus();
                                        editor.Copy();
                                    }
                                }
                            } else {
                                position.x += 160;
                                EditProperty(position, p.Property);
                            }

                            lastGroup = p.Group;
                        }
                    }
                    //技能资源(这里就不允许新加资源了,只能修改)
                    TableConfig.Skill skillCfg = TableConfig.SkillProvider.Instance.GetSkill(skillId);
                    if (null != skillCfg) {
                        position.x = x;
                        position.y += c_FieldHeight;
                        position.width = c_LabelWidth;
                        EditorGUI.LabelField(position, "==================");

                        position.x += c_LabelWidth;
                        position.width = 160;
                        EditorGUI.LabelField(position, "SkillResources");

                        position.x += 160;
                        EditorGUI.LabelField(position, "============");

                        bool first = true;
                        Dictionary<string, string> modifiedResources = new Dictionary<string, string>();
                        foreach (var resPair in skillCfg.resources) {
                            string key = resPair.Key;
                            string path = resPair.Value;
                            position.x = x;
                            position.y += c_FieldHeight;
                            position.width = c_LabelWidth - 80;
                            if (first) {
                                EditorGUI.LabelField(position, ">>>resource");
                            } else {
                                EditorGUI.LabelField(position, string.Empty);
                            }
                            first = false;

                            position.width = 80;
                            position.x += c_LabelWidth - 80;
                            EditorGUI.LabelField(position, key);

                            position.width = 160;
                            position.x += 80;
                            string[] guids = AssetDatabase.FindAssets("t:Prefab," + Path.GetFileName(path));
                            Object v = null;
                            for (int i = 0; i < guids.Length; ++i) {
                                string p = AssetDatabase.GUIDToAssetPath(guids[i]);
                                if (p.Contains("Resources/" + path)) {
                                    v = AssetDatabase.LoadAssetAtPath<GameObject>(p);
                                    break;
                                }
                            }
                            EditorGUI.BeginChangeCheck();
                            v = EditorGUI.ObjectField(position, v, typeof(GameObject), false);
                            if (EditorGUI.EndChangeCheck()) {
                                string respath = AssetDatabase.GetAssetPath(v.GetInstanceID());
                                int startIndex = respath.IndexOf(c_Resources);
                                if (startIndex >= 0) {
                                    path = respath.Substring(startIndex + c_Resources.Length, respath.Length - startIndex - c_Resources.Length - c_Ext.Length);
                                } else {
                                    path = respath;
                                }
                                modifiedResources.Add(key, path);
                            }

                            position.width = w - c_LabelWidth - 160;
                            position.x += 160;
                            EditorGUI.LabelField(position, path);
                        }
                        foreach (var resPair in modifiedResources) {
                            skillCfg.resources[resPair.Key] = resPair.Value;
                        }
                    }
                }
            }
        }
        EditorGUI.EndProperty();
    }
コード例 #8
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 public override void OnInspectorGUI()
 {
     DrawDefaultInspector();
     if (GUILayout.Button("拷贝到剪贴板")) {
         PrintCurve p = target as PrintCurve;
         AnimationCurve curve = p.Curve as AnimationCurve;
         if (null != curve) {
             StringBuilder sb = new StringBuilder();
             for (int i = 0; i < curve.keys.Length; ++i) {
                 Keyframe key = curve.keys[i];
                 sb.AppendFormat("keyframe({0},{1},{2},{3});", key.time, key.value, key.inTangent, key.outTangent);
                 sb.AppendLine();
             }
             string text = sb.ToString();
             TextEditor editor = new TextEditor();
             editor.text = text;
             //editor.content = new GUIContent(text);
             editor.OnFocus();
             editor.Copy();
         }
     }
 }
コード例 #9
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 public override void OnInspectorGUI()
 {
     DrawDefaultInspector();
     if (GUILayout.Button("拷贝到剪贴板")) {
         InplaceSkillInfo info = target as InplaceSkillInfo;
         if (null != info) {
             var props = info.Properties;
             StringBuilder sb = new StringBuilder();
             foreach (var pair in props) {
                 int skillId = pair.Key;
                 var group = pair.Value;
                 sb.AppendFormat("========================dsl:{0}========================", skillId);
                 sb.AppendLine();
                 if (null != group.PropertyList) {
                     string lastGroup = string.Empty;
                     foreach (var prop in group.PropertyList) {
                         if (!string.IsNullOrEmpty(lastGroup) && lastGroup != prop.Group) {
                             sb.AppendLine();
                         }
                         if (null != prop.Property && null != prop.Property.Value && !(prop.Property.Value is AnimationCurve)) {
                             sb.AppendFormat("{0}:{1}\t{2}", prop.Group, prop.Key, prop.Property.Value.ToString());
                             sb.AppendLine();
                         } else {
                             sb.AppendFormat("{0}:{1}", prop.Group, prop.Key);
                             sb.AppendLine();
                         }
                         lastGroup = prop.Group;
                     }
                 }
                 sb.AppendLine();
                 TableConfig.Skill skillCfg = TableConfig.SkillProvider.Instance.GetSkill(skillId);
                 if (null != skillCfg) {
                     sb.AppendLine("=====================SkillResources=====================");
                     foreach (var resPair in skillCfg.resources) {
                         sb.AppendFormat("{0}\t{1}\t{2}", skillId, resPair.Key, resPair.Value);
                         sb.AppendLine();
                     }
                     sb.AppendLine("====================EndSkillResources===================");
                 }
             }
             string text = sb.ToString();
             TextEditor editor = new TextEditor();
             editor.text = text;
             //editor.content = new GUIContent(text);
             editor.OnFocus();
             editor.Copy();
         }
     }
 }
コード例 #10
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    private void CopyEditedSkillsToClipboard()
    {
        SaveEditedSkills(HomePath.GetAbsolutePath("../../../edit_skills_bak.txt"));

        string text = GetEditedSkillsText();
        TextEditor editor = new TextEditor();
        editor.text = text;
        //editor.content = new GUIContent(text);
        editor.OnFocus();
        editor.Copy();
    }