static int DOGradientColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer)); UnityEngine.Gradient arg0 = (UnityEngine.Gradient)ToLua.CheckObject <UnityEngine.Gradient>(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Sequence o = obj.DOGradientColor(arg0, arg1); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }