コード例 #1
0
 protected override Tween DOPlay()
 {
     if (null == m_SpriteRenderer)
     {
         return(null);
     }
     // end if
     return(m_SpriteRenderer.DOColor(m_toColor, m_duration));
 }
コード例 #2
0
 public static void FadeToColorAndBack(SpriteRenderer spriteRenderer, Color32 newColor, float fadeAfter, float timeToFade)
 {
     DOTween.Sequence()
         .AppendInterval(fadeAfter)
         .Append(spriteRenderer.DOColor(newColor, timeToFade))
         .Append(spriteRenderer.DOColor(MColor.white, timeToFade))
         .Append(spriteRenderer.DOColor(MColor.bloodPink, timeToFade))
         .Append(spriteRenderer.DOColor(MColor.white, timeToFade))
         .Append(spriteRenderer.DOColor(MColor.bloodPink, timeToFade))
         .Append(spriteRenderer.DOColor(MColor.white, timeToFade));
 }
コード例 #3
0
 public static void FadeToColor(SpriteRenderer spriteRenderer, Color32 newColor, float fadeAfter, float timeToFade)
 {
     DOTween.Sequence()
         .AppendInterval(fadeAfter)
         .Append(spriteRenderer.DOColor(newColor, timeToFade));;
 }
コード例 #4
0
 static int DOColor(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.SpriteRenderer obj  = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer));
         UnityEngine.Color          arg0 = ToLua.ToColor(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         DG.Tweening.Core.TweenerCore <UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOColor(arg0, arg1);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }