public static void FadeInLevel(SpriteRenderer spriteRenderer, float fadeAfter, float timeToFade) { DOTween.Sequence() .AppendInterval(fadeAfter) .Append(spriteRenderer.DOFade(0, timeToFade) .SetEase(Ease.InOutExpo)); }
public static void Fade(SpriteRenderer element, float fadeTo, float fadeAfter, float timeToFade) { DOTween.Sequence() .AppendInterval(fadeAfter) .Append(element.DOFade(fadeTo, timeToFade) .SetEase(Ease.InOutExpo)); }
protected override Tween DOPlay() { if (null == m_SpriteRenderer) { return(null); } // end if return(m_SpriteRenderer.DOFade(m_toAlpha, m_duration)); }
public static void FadeOutLevel(SpriteRenderer spriteRenderer, float fadeAfter, float timeToFade) { DOTween.Sequence() .AppendInterval(fadeAfter) .Append(spriteRenderer.DOFade(1, timeToFade) .SetEase(Ease.OutQuart)); }
static int DOFade(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Core.TweenerCore <UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOFade(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }