コード例 #1
1
 public static void FadeInLevel(SpriteRenderer spriteRenderer, float fadeAfter, float timeToFade)
 {
     DOTween.Sequence()
         .AppendInterval(fadeAfter)
         .Append(spriteRenderer.DOFade(0, timeToFade)
         .SetEase(Ease.InOutExpo));
 }
コード例 #2
0
 public static void Fade(SpriteRenderer element, float fadeTo, float fadeAfter, float timeToFade)
 {
     DOTween.Sequence()
         .AppendInterval(fadeAfter)
         .Append(element.DOFade(fadeTo, timeToFade)
         .SetEase(Ease.InOutExpo));
 }
コード例 #3
0
 protected override Tween DOPlay()
 {
     if (null == m_SpriteRenderer)
     {
         return(null);
     }
     // end if
     return(m_SpriteRenderer.DOFade(m_toAlpha, m_duration));
 }
コード例 #4
0
 public static void FadeOutLevel(SpriteRenderer spriteRenderer, float fadeAfter, float timeToFade)
 {
     DOTween.Sequence()
         .AppendInterval(fadeAfter)
         .Append(spriteRenderer.DOFade(1, timeToFade)
         .SetEase(Ease.OutQuart));
 }
コード例 #5
0
 static int DOFade(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer));
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         DG.Tweening.Core.TweenerCore <UnityEngine.Color, UnityEngine.Color, DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOFade(arg0, arg1);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }