private GetTemporary ( int width, int height ) : |
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width | int | |
height | int | |
return |
public static RenderTexture GetTemporary(int width, int height, int depthBuffer, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, RenderTextureMemoryless memorylessMode, VRTextureUsage vrUsage) { bool useDynamicScale = false; return(RenderTexture.GetTemporary(width, height, depthBuffer, format, readWrite, antiAliasing, memorylessMode, vrUsage, useDynamicScale)); }