Raycast() public method

public Raycast ( Vector3 targetPosition, NavMeshHit &hit ) : bool
targetPosition Vector3
hit NavMeshHit
return bool
コード例 #1
0
 static public int Raycast(IntPtr l)
 {
     try {
         UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l);
         UnityEngine.Vector3      a1;
         checkType(l, 2, out a1);
         UnityEngine.NavMeshHit a2;
         var ret = self.Raycast(a1, out a2);
         pushValue(l, ret);
         pushValue(l, a2);
         return(2);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #2
0
 static public int Raycast(IntPtr l)
 {
     try {
         UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l);
         UnityEngine.Vector3      a1;
         checkType(l, 2, out a1);
         UnityEngine.NavMeshHit a2;
         var ret = self.Raycast(a1, out a2);
         pushValue(l, true);
         pushValue(l, ret);
         pushValue(l, a2);
         return(3);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static int Raycast(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.NavMeshAgent obj  = (UnityEngine.NavMeshAgent)ToLua.CheckObject(L, 1, typeof(UnityEngine.NavMeshAgent));
         UnityEngine.Vector3      arg0 = ToLua.ToVector3(L, 2);
         UnityEngine.NavMeshHit   arg1;
         bool o = obj.Raycast(arg0, out arg1);
         LuaDLL.lua_pushboolean(L, o);
         ToLua.PushValue(L, arg1);
         return(2);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }