static public int ActivateCurrentOffMeshLink(IntPtr l) { try { UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.ActivateCurrentOffMeshLink(a1); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int ActivateCurrentOffMeshLink(IntPtr l) { try { UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.ActivateCurrentOffMeshLink(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int ActivateCurrentOffMeshLink(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.NavMeshAgent obj = (UnityEngine.NavMeshAgent)ToLua.CheckObject(L, 1, typeof(UnityEngine.NavMeshAgent)); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ActivateCurrentOffMeshLink(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }